KineticJS-用鼠标绘制线条

KineticJS - Drawing Lines with Mouse

本文关键字:绘制 鼠标 KineticJS-      更新时间:2023-09-26

我使用KinectJS根据鼠标移动绘制线条。当用户按住鼠标按钮时,我希望它是线的"起点",当用户释放时,它将是线的‘终点’,但当他们按住鼠标时,我想能够在鼠标移动时动态地重新绘制线。这可能吗?

是的,这是可能的。

基本上,你必须在onMouseMove事件期间重新绘制你的图层。你需要一个标志来控制线何时移动。

当脚本初始化时,此标志应为false。

在onMouseDown上,行开始应该接收当前鼠标坐标,并将标志设置为true。

在onMouseMouve中,如果该标志为true,则应更新行尾以接收当前鼠标坐标。

在onMouseUp上,该标志应设置为false。

参见以下示例:

<!DOCTYPE HTML>
<html>
    <head>
        <style>
            body {
                margin: 0px;
                padding: 0px;
            }
            canvas {
                border: 1px solid #9C9898;
            }
        </style>
        <script src="http://www.html5canvastutorials.com/libraries/kinetic-v4.0.1.js"></script>
        <script>
            window.onload = function() {
                layer = new Kinetic.Layer();
                stage = new Kinetic.Stage({
                    container: "container",
                    width: 320,
                    height: 320
                });
                background = new Kinetic.Rect({
                    x: 0, 
                    y: 0, 
                    width: stage.getWidth(),
                    height: stage.getHeight(),
                    fill: "white"
                });
                line = new Kinetic.Line({
                    points: [0, 0, 50, 50],
                    stroke: "red"
                });
                layer.add(background);
                layer.add(line);
                stage.add(layer);
                moving = false;
                stage.on("mousedown", function(){
                    if (moving){
                        moving = false;layer.draw();
                    } else {
                        var mousePos = stage.getMousePosition();
                        //start point and end point are the same
                        line.getPoints()[0].x = mousePos.x;
                        line.getPoints()[0].y = mousePos.y;
                        line.getPoints()[1].x = mousePos.x;
                        line.getPoints()[1].y = mousePos.y;
                        moving = true;    
                        layer.drawScene();            
                    }
                });
                stage.on("mousemove", function(){
                    if (moving) {
                        var mousePos = stage.getMousePosition();
                        var x = mousePos.x;
                        var y = mousePos.y;
                        line.getPoints()[1].x = mousePos.x;
                        line.getPoints()[1].y = mousePos.y;
                        moving = true;
                        layer.drawScene();
                    }
                });
                stage.on("mouseup", function(){
                    moving = false; 
                });
            };
        </script>
    </head>
    <body>
        <div id="container" ></div>
    </body>
</html>