如何在画布上重新绘制鼠标移动

How to redraw mouse movement on a canvas?

本文关键字:绘制 移动 鼠标 新绘制      更新时间:2023-09-26

我有一个javascript中的元组数组。是否有一个现有的库可以让我查看用户执行的鼠标移动?

理想情况下,它可以让我从头到尾回放捕获的数据。它看起来像一个视频播放器(即播放、暂停、调整回放速度),但你会看到鼠标光标是如何移动的,而不是视频。这种可视化将在HTML5画布上(即,一个白色像素的正方形表示在黑色HTML画布中移动的光标)。

无需库即可完成。

  • 监听mousemove事件
  • 在mousemove中,将每个鼠标位置添加到点阵列中
  • 当请求时,运行requestAnimationFrame循环,重新绘制点阵列中的每个点

示例代码和演示:

var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
function reOffset(){
  var BB=canvas.getBoundingClientRect();
  offsetX=BB.left;
  offsetY=BB.top;        
}
var offsetX,offsetY;
reOffset();
window.onscroll=function(e){ reOffset(); }
window.onresize=function(e){ reOffset(); }
var isDown=false;
var points=[];
var nextTime=0;
var nextN=0;
var duration=1000/60;
ctx.lineCap='round';
$("#canvas").mousedown(function(e){handleMouseDown(e);});
$("#canvas").mousemove(function(e){handleMouseMove(e);});
$("#canvas").mouseup(function(e){handleMouseUpOut(e);});
$("#canvas").mouseout(function(e){handleMouseUpOut(e);});
$('#fast').on('click',function(){ duration=1000/60; beginRedrawing(); });
$('#slow').on('click',function(){ duration=1000/15; beginRedrawing(); });
function beginRedrawing(){
  if(points.length<2){return;}
  nextN=1;
  ctx.lineWidth=3;
  ctx.strokeStyle=randomColor();
  requestAnimationFrame(redraw);
}
function handleMouseDown(e){
  // tell the browser we're handling this event
  e.preventDefault();
  e.stopPropagation();
  // get current mouse position
  ctx.lineWidth=7;
  ctx.strokeStyle='black';
  points.length=0;
  mouseX=parseInt(e.clientX-offsetX);
  mouseY=parseInt(e.clientY-offsetY);
  points.push({x:mouseX,y:mouseY});
  // Set dragging flag
  isDown=true;
}
function handleMouseUpOut(e){
  // tell the browser we're handling this event
  e.preventDefault();
  e.stopPropagation();
  // get current mouse position          
  mouseX=parseInt(e.clientX-offsetX);
  mouseY=parseInt(e.clientY-offsetY);
  // Clear dragging flag
  isDown=false;
}
function handleMouseMove(e){
  if(!isDown){return;}
  // tell the browser we're handling this event
  e.preventDefault();
  e.stopPropagation();
  // get current mouse position
  mouseX=parseInt(e.clientX-offsetX);
  mouseY=parseInt(e.clientY-offsetY);
  points.push({x:mouseX,y:mouseY});
  var n=points.length-1;
  lineSegment(points[n-1],points[n]);
}
function lineSegment(p0,p1){
  ctx.beginPath();
  ctx.moveTo(p0.x,p0.y);
  ctx.lineTo(p1.x,p1.y);
  ctx.stroke();
}
function redraw(time){
  if(nextN>points.length-1){return;}
  if(time<nextTime){requestAnimationFrame(redraw);return;}
  nextTime=time+duration;
  lineSegment(points[nextN-1],points[nextN]);
  nextN++;
  requestAnimationFrame(redraw);
}
function randomColor(){ 
  return('#'+Math.floor(Math.random()*16777215).toString(16));
}
body{ background-color: ivory; }
#canvas{border:1px solid red; }
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<h4>Drag to create polyline then click a redraw button below.</h4>
<button id=fast>Fast Redraw</button>
<button id=slow>Slow Redraw</button>
<br>
<canvas id="canvas" width=512 height=512></canvas>

我不知道有什么库可以做您所描述的,但创建一个位置数组并使用它应该可以大致做您想要的事情。

//Capture all mouse movements on the browser window.
document.onmousemove = mousePos;
//Store all previous mouse locations
var ary = [];
function mousePos (e) {
    //Log the current mouse position
    ary.push({X: e.pageX, Y: e.pageY});
}

现在,您可以在数组中循环以获取鼠标移动。

function replay() {
  for (var i = 0; i < ary.length; i++) {
    //Draw a point wherever the mouse moved.
    ctx.fillRect(ary[i].X, ary[i].Y, 2, 2);  
  }
}

您可以添加持续时间的延迟,以任意速度播放。