Canvg|将SVG转换为Canvas以输出为图像

Canvg | Converting SVG to Canvas to output as image

本文关键字:Canvas 输出 图像 转换 SVG Canvg      更新时间:2023-09-26

我在SVG中有一个复杂的交互式图形。我想把SVG变成一个隐藏的画布,这样我就可以允许用户以png/pdf格式输出。

test111.js创建div#forSVG,然后在其中创建svg#svg(加上圆圈、路径和文本)。

<html>
    <head>
        <link rel="stylesheet" type="text/css" href="sql.css">
        <script type="text/javascript" src="d3.v3.js"></script> 

        <script type="text/javascript">
            function start() {
                var canvas = document.getElementById("canvas");
                var svg = document.getElementById("forSVG");
                var svgWider = svg.outerHTML;
                console.log(svg);
                canvg(canvas, svg);
            }
        </script>           


    </head>
    <body onload="start()">
        <script type="text/javascript" src="test111.js"></script>
<script type="text/javascript" src="rgbcolor.js"></script> 
<script type="text/javascript" src="StackBlur.js"></script>
<script type="text/javascript" src="canvg.js"></script>

<canvas id="canvas" width="100%" height="600px"></canvas> 
</body>     

我尝试过使用svg#svg、div#forSVG和div.outerHTML作为canvg函数的输入,但我经常会遇到这样的错误:

TypeError: undefined is not a function (evaluating 's.substr(0,1)')

有不同的错误,但它们都在canvg.js的第50行附近,我怀疑它们都与s变量未定义有关。编辑1640:canvg.js的相关行告诉我们s是什么:

this.canvg = function (target, s, opts) {

因此,当我调用canvg(canvas,svg)时,我认为s是我输入的svg变量(opts是可选的)。Console.logging(svg类型)返回对象

canvg.js:的前60行

/*
 * canvg.js - Javascript SVG parser and renderer on Canvas
 * MIT Licensed
 * Gabe Lerner (gabelerner@gmail.com)
 * http://code.google.com/p/canvg/
 *
 * Requires: rgbcolor.js - http://www.phpied.com/rgb-color-parser-in-javascript/
 */
(function(){
    // canvg(target, s)
    // empty parameters: replace all 'svg' elements on page with 'canvas' elements
    // target: canvas element or the id of a canvas element
    // s: svg string, url to svg file, or xml document
    // opts: optional hash of options
    //       ignoreMouse: true => ignore mouse events
    //       ignoreAnimation: true => ignore animations
    //       ignoreDimensions: true => does not try to resize canvas
    //       ignoreClear: true => does not clear canvas
    //       offsetX: int => draws at a x offset
    //       offsetY: int => draws at a y offset
    //       scaleWidth: int => scales horizontally to width
    //       scaleHeight: int => scales vertically to height
    //       renderCallback: function => will call the function after the first render is completed
    //       forceRedraw: function => will call the function on every frame, if it returns true, will redraw
    this.canvg = function (target, s, opts) {
        // no parameters
        if (target == null && s == null && opts == null) {
            var svgTags = document.querySelectorAll('svg');
            for (var i=0; i<svgTags.length; i++) {
                var svgTag = svgTags[i];
                var c = document.createElement('canvas');
                c.width = svgTag.clientWidth;
                c.height = svgTag.clientHeight;
                svgTag.parentNode.insertBefore(c, svgTag);
                svgTag.parentNode.removeChild(svgTag);
                var div = document.createElement('div');
                div.appendChild(svgTag);
                canvg(c, div.innerHTML);
            }
            return;
        }
        if (typeof target == 'string') {
            target = document.getElementById(target);
        }
        // store class on canvas
        if (target.svg != null) target.svg.stop();
        var svg = build(opts || {});
        // on i.e. 8 for flash canvas, we can't assign the property so check for it
        if (!(target.childNodes.length == 1 && target.childNodes[0].nodeName == 'OBJECT')) target.svg = svg;
        var ctx = target.getContext('2d');
        if (typeof(s.documentElement) != 'undefined') {
            // load from xml doc
            svg.loadXmlDoc(ctx, s);
        }
        else if (s.substr(0,1) == '<') {
            // load from xml string
            svg.loadXml(ctx, s);
        }
        else {
            // load from url
            svg.load(ctx, s);
        }
    }

编辑结束

有人能认出我做错了什么吗?变量svg在查找动态创建的div和svg时没有遇到任何问题(它们正在正确地记录到控制台)。感谢

谢谢TJ-你的观点帮助我走上了正确的方向。

Canvg似乎需要一个字符串或html输入,而不是一个对象。所以这是有效的:

            var canvas = document.getElementById("canvas");
            var svg = document.getElementById("div#forSVG");
            var svgWider = svg.innerHTML;
            canvg(canvas, svgWider);

在我的脑海中,我建议检查"s"是什么。它实际上可能不是字符串,所以执行"s.substr(0,1)"将是错误中引用的"未定义"。