如何使用画布和javascript使绘图移动

How to make drawing move using canvas and javascript?

本文关键字:绘图 移动 javascript 何使用      更新时间:2023-09-26

我创建了一个条形图,每次按下右箭头键时都要设置动画。我知道我不能真正移动物体,但我可以擦除并不断重新绘制图像。然而,我的实施可能还有很长的路要走。任何帮助都将不胜感激。

$(document).ready(function(e){
var canvas = document.getElementById("drawCanvas"),
context = canvas.getContext('2d'),
width = canvas.width,
height = canvas.height,
head = new  Array(200, 200, 10,0,  2*Math.PI) ,
body = new Array(195, 210, 178, 250) ,
leftArm = new Array(192,215,200,230,210,230),
rightArm = new Array(192,215,178 ,222,178,230),
leftLeg = new Array(178, 250,190,260,185,275,192, 275 ),
rightLeg= new Array(178, 250, 168, 260, 155, 262,153, 268  )  ;

// board for game
function board(){
context.fillStyle="#FFF";
context.fillStyle="#FFF";
context.fill();
context.strokeStyle="#000";
context.strokeRect(0,0,width,height);
}

//costume #1
function costume1(){
context.beginPath();
//head
context.arc(head[0], head[1], head[2],head[3],  head[4]);
//body
context.moveTo(body[0],body[1]);
context.lineTo(body[2],body[3]);
//right arm
context.moveTo(rightArm[0],rightArm[1]);
context.lineTo(rightArm[2] ,rightArm[3]);
context.lineTo(rightArm[4], rightArm[5]);
//left arm
context.moveTo(leftArm[0], leftArm[1]);
context.lineTo(leftArm[2], leftArm[3]);
context.lineTo(leftArm[4], leftArm[5]);
//left leg
context.moveTo(leftLeg[0], leftLeg[1]);
context.lineTo(leftLeg[2],leftLeg[3]);
context.lineTo(leftLeg[4] , leftLeg[5]);
context.lineTo(leftLeg[6], leftLeg[7]);

//right leg
context.moveTo(rightLeg[0], rightLeg[1]);
context.lineTo(rightLeg[2], rightLeg[3]);
context.lineTo(rightLeg[4], rightLeg[5]);
context.lineTo(rightLeg[6], rightLeg[7]);
context.stroke();
}

//costume #2
function costume2(){
context.arc(head[0], head[1], head[2],head[3],  head[4]);
//body
context.moveTo(body[0],body[1]);
context.lineTo(body[2],body[3]);
//right arm
context.moveTo(rightArm[0],rightArm[1]);
context.lineTo(rightArm[2] + 5 ,rightArm[3]);
context.lineTo(rightArm[4] + 5 , rightArm[5]);
//left arm
context.moveTo(leftArm[0]     , leftArm[1] );
context.lineTo(leftArm[2] - 5 , leftArm[3] );
context.lineTo(leftArm[4] - 10, leftArm[5] );
//left leg
context.moveTo(leftLeg[0] , leftLeg[1]);
context.lineTo(leftLeg[2] - 10 ,leftLeg[3]);
context.lineTo(leftLeg[4] - 20, leftLeg[5]);
context.lineTo(leftLeg[6] - 20, leftLeg[7]);

//right leg
context.moveTo(rightLeg[0],       rightLeg[1]);
context.lineTo(rightLeg[2] + 15 , rightLeg[3] );
context.lineTo(rightLeg[4] + 30 , rightLeg[5]);
context.lineTo(rightLeg[6] +10, rightLeg[7]);
context.stroke();
}
function clear(){
     context.clearRect(0,0, canvas.width, canvas.height);
}
var handle = true;
board();
///move Character
function check(e) {
    var code = e.keyCode;
    //Up arrow pressed
     if (code == 39   &&  handle == true) {
    clear();
    board();
    costume2();
    handle = false;
      }
   else  if(code == 39 &&  handle == false) {
    clear();
    board();
    costume1();
    handle = true;
  }

}
window.addEventListener('keydown',check,false);
});

我建议您使用window.requestAnimationFrame()来重新绘制屏幕。这将为动画的每一帧递增地重新绘制屏幕。例如:

$(function(){
var context = document.getElementById('myCanvas').getContext('2d');
//initialize
window.requestAnimationFrame(draw);
function draw(){
    context.clearRect(0,0,800,600); // clear canvas
    // draw the current frame 
    // animate the next frame 
    window.requestAnimationFrame(draw);
}});

使用画布转换在画布上移动粘贴者。

特别是,context.translate(50,75)会将你的stickman向右移动50像素,向下移动75像素,重要的是(!),你不必更改任何stickman坐标——画布完全为你处理。

变换也将帮助你清晰地表达你的坚持者的手臂、腿等。可以使用translate( rotationPointX, rotationPointY)rotate(angle)的组合,以angle围绕位于[rotationPointX, rotationPointY]的关节旋转肢体。

移动粘贴者示例:

function drawStickman(changeInX,changeInY){
    context.clearRect(0,0,canvas.width,canvas.height);
    context.translate(changeInX,changeInY);
    // draw your stickman -- no change in coordinates are needed
    context.translate(-changeInX,-changeInY);
}