viewModel 使用挖空.js在原型上计算函数

viewModel computed functions on the prototype using knockout.js

本文关键字:原型 计算 函数 js viewModel      更新时间:2023-09-26

我正在使用 KNOCKOUT.js 库,这有助于数据绑定。所以我不断收到错误,即我的变量未在我们查看模型原型上的计算函数中定义。我知道这是因为计算函数正在将"this"的上下文更改为窗口,但我似乎无法弄清楚如何让它更改回根(viewModel)。我所指的方法在javascript中是"消息"。话虽如此,如何将上下文更改回视图模型?

这是我的代码:

.HTML

p#title.col-xs-12.bg-primary.text-center
  | Tic - Tac - Toe!
div.col-xs-3.bg-info
  div.bg-primary.controls
    span
      button.btn.btn-default(data-bind="click:StartMessage.bind($root)")
        | New Game
      p#message.lead(data-bind="text:Messages.bind($root)()")
table.bg-success(style="table-layout:fixed;")
  tr#row1
    td(data-bind="click:Messages.bind($root)")
    td &nbsp
    td &nbsp
  tr#row2
    td &nbsp 
    td &nbsp
    td &nbsp
  tr#row3
    td &nbsp 
    td &nbsp
    td &nbsp

JAVASCRIPT

var message = (function(){
  function Message(){
   this.main = ko.observable(true);
   this.welcome = "Welcome to Tic-Tac-Toe! This is a 2 player game. Click New Game to play!"
   this.turn = ", its your turn."
   this.win = ", you won!"
   this.draw = "It's a draw..."
  }
  return Message;
})()
var players = (function(){
  function Players(){
    this.player1 = ko.observable(true);
    this.player2 = ko.observable(false);
  }
  return Players;
})()
var aBox = (function(){
  function ABox(){
    this.symbol = ko.observable(" ")
  }
  return ABox;
})()
var viewModel = (function(){
  function ViewModel(){
    this.GameMessage = new message();
    this.thePlayers = new players();
    this.r1c1 = new aBox();
    this.r1c2 = new aBox();
    this.r1c3 = new aBox();
    this.r2c1 = new aBox();
    this.r2c2 = new aBox();
    this.r2c3 = new aBox();
    this.r3c1 = new aBox();
    this.r3c2 = new aBox();
    this.r3c3 = new aBox();
  }
/**************************************** 
 ************* Messages *****************
 ****************************************/ 
  ViewModel.prototype.StartMessage = function(){
     this.GameMessage.main(false)
  }
  ViewModel.prototype.Messages = ko.computed(function(){
    if(this.GameMessage.main()){
      return this.GameMessage.welcome;
    }
    else if(this.thePlayers.player1()){
      this.thePlayers.player1(false);
      this.thePlayers.player2(true);
      return "Player 1"+this.GameMessage.turn;
    }
    else if(this.thePlayers.player2())
      this.thePlayers.player1(true);
      this.thePlayers.player2(false);
      return "Player 2"+this.GameMessage.turn;
  },ViewModel)
  return ViewModel;
})()
ko.applyBindings(new viewModel())

我已经尝试将上下文更改为"viewModel",如图所示,$root和"this"。

如果您想知道该方法试图完成什么,当单击"新消息"按钮时,它将触发显示一条消息。然后,如果单击<td>,它将在前一条消息的位置显示不同的消息。

ko.computed函数包含第二个参数,该参数允许将计算函数绑定到您指定的任何对象。(它只是使用应用的应用程序的幕后)

因此,当您在原型中定义计算时,您只需将计算绑定到this,如下所示:

ViewModel.prototype.Messages = ko.computed(function(){
  // your function code
  }, this);

请记住,当您使用原型时,this指的是您感兴趣的对象实例。