鼠标指针脚本

Mouse Pointer Script

本文关键字:脚本 鼠标指针      更新时间:2023-09-26

我目前正试图在以下wordpress模板的标题中识别鼠标指针脚本后面的脚本:http://prism.umbrella.al/agency/

然而,我无法确定这是如何做到的。这是用视差脚本完成的吗?

用于运行漂亮画布效果的代码位于源代码底部附近的脚本标记中:

    (function() {
    var width, height, largeHeader, canvas, ctx, points, target, animateHeader = true;
    // Main
    initHeader();
    initAnimation();
    addListeners();
    function initHeader() {
        width = window.innerWidth;
        height = window.innerHeight;
        target = {x: width/2, y: height/2};
        largeHeader = document.getElementById('large-header');
        largeHeader.style.height = height+'px';
        canvas = document.getElementById('demo-canvas');
        canvas.width = width;
        canvas.height = height;
        ctx = canvas.getContext('2d');
        // create points
        points = [];
        for(var x = 0; x < width; x = x + width/20) {
            for(var y = 0; y < height; y = y + height/20) {
                var px = x + Math.random()*width/20;
                var py = y + Math.random()*height/20;
                var p = {x: px, originX: px, y: py, originY: py };
                points.push(p);
            }
        }
        // for each point find the 5 closest points
        for(var i = 0; i < points.length; i++) {
            var closest = [];
            var p1 = points[i];
            for(var j = 0; j < points.length; j++) {
                var p2 = points[j]
                if(!(p1 == p2)) {
                    var placed = false;
                    for(var k = 0; k < 5; k++) {
                        if(!placed) {
                            if(closest[k] == undefined) {
                                closest[k] = p2;
                                placed = true;
                            }
                        }
                    }
                    for(var k = 0; k < 5; k++) {
                        if(!placed) {
                            if(getDistance(p1, p2) < getDistance(p1, closest[k])) {
                                closest[k] = p2;
                                placed = true;
                            }
                        }
                    }
                }
            }
            p1.closest = closest;
        }
        // assign a circle to each point
        for(var i in points) {
            var c = new Circle(points[i], 2+Math.random()*2, 'rgba(255,255,255,0.3)');
            points[i].circle = c;
        }
    }
    // Event handling
    function addListeners() {
        if(!('ontouchstart' in window)) {
            window.addEventListener('mousemove', mouseMove);
        }
        window.addEventListener('scroll', scrollCheck);
        window.addEventListener('resize', resize);
    }
    function mouseMove(e) {
        var posx = posy = 0;
        if (e.pageX || e.pageY) {
            posx = e.pageX;
            posy = e.pageY;
        }
        else if (e.clientX || e.clientY)    {
            posx = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
            posy = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
        }
        target.x = posx;
        target.y = posy;
    }
    function scrollCheck() {
        if(document.body.scrollTop > height) animateHeader = false;
        else animateHeader = true;
    }
    function resize() {
        width = window.innerWidth;
        height = window.innerHeight;
        largeHeader.style.height = height+'px';
        canvas.width = width;
        canvas.height = height;
    }
    // animation
    function initAnimation() {
        animate();
        for(var i in points) {
            shiftPoint(points[i]);
        }
    }
    function animate() {
        if(animateHeader) {
            ctx.clearRect(0,0,width,height);
            for(var i in points) {
                // detect points in range
                if(Math.abs(getDistance(target, points[i])) < 4000) {
                    points[i].active = 0.3;
                    points[i].circle.active = 0.6;
                } else if(Math.abs(getDistance(target, points[i])) < 20000) {
                    points[i].active = 0.1;
                    points[i].circle.active = 0.3;
                } else if(Math.abs(getDistance(target, points[i])) < 40000) {
                    points[i].active = 0.02;
                    points[i].circle.active = 0.1;
                } else {
                    points[i].active = 0;
                    points[i].circle.active = 0;
                }
                drawLines(points[i]);
                points[i].circle.draw();
            }
        }
        requestAnimationFrame(animate);
    }
    function shiftPoint(p) {
        TweenLite.to(p, 1+1*Math.random(), {x:p.originX-50+Math.random()*100,
            y: p.originY-50+Math.random()*100, ease:Circ.easeInOut,
            onComplete: function() {
                shiftPoint(p);
            }});
    }
    // Canvas manipulation
    function drawLines(p) {
        if(!p.active) return;
        for(var i in p.closest) {
            ctx.beginPath();
            ctx.moveTo(p.x, p.y);
            ctx.lineTo(p.closest[i].x, p.closest[i].y);
                            ctx.strokeStyle = 'rgba(35,221,207,'+ p.active+')';
            ctx.stroke();
        }
    }
    function Circle(pos,rad,color) {
        var _this = this;
        // constructor
        (function() {
            _this.pos = pos || null;
            _this.radius = rad || null;
            _this.color = color || null;
        })();
        this.draw = function() {
            if(!_this.active) return;
            ctx.beginPath();
            ctx.arc(_this.pos.x, _this.pos.y, _this.radius, 0, 2 * Math.PI, false);
                            ctx.fillStyle = 'rgba(35,221,207,'+ _this.active+')';
            ctx.fill();
        };
    }
    // Util
    function getDistance(p1, p2) {
        return Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2);
    }
})();

找了点乐子。

我要说的是,请不要只是猛拉这个代码就用它运行。有人精心制作了这个可爱的小脚本,如果直接偷走它,那将是不礼貌的。你应该把它作为一种学习工具,并在这个过程中发展你自己的知识。

编码快乐!