Box2dWeb中是否有方法将对象的位置.x输出到console.log()

Is there a way in Box2dWeb to output position.x of an object to console.log()?

本文关键字:输出 console log 位置 是否 有方法 对象 Box2dWeb      更新时间:2023-09-26

我认为我看似简单的问题有一个简单的答案,但我可能完全错了。无论如何,我是box2dWeb的新手,在我的box2dWeb世界里,我创造了一个地板和一个简单的坠落物体。当我在画布上"调试绘图"时,我看到盒子掉了下来,什么都没有。我所想做的就是将我创建的下落对象的x位置输出到浏览器console.log中,但它的工作不太好。console.log只显示我的对象的起始位置,但即使我的对象在画布中下落,数字也不会更新。在用许多搜索引擎和Seth Ladds教程等地方搜索了几个小时后,我一无所获。我希望这里有人能帮忙。我提供了一些示例代码来帮助更好地解释自己。希望能有所帮助。感谢所有回复的人。

  var world;
  function init() {
     var b2Vec2 = Box2D.Common.Math.b2Vec2
      , b2BodyDef = Box2D.Dynamics.b2BodyDef
      , b2Body = Box2D.Dynamics.b2Body
      , b2FixtureDef = Box2D.Dynamics.b2FixtureDef
      , b2Fixture = Box2D.Dynamics.b2Fixture
      , b2World = Box2D.Dynamics.b2World
      , b2MassData = Box2D.Collision.Shapes.b2MassData
      , b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape
      , b2CircleShape = Box2D.Collision.Shapes.b2CircleShape
      , b2DebugDraw = Box2D.Dynamics.b2DebugDraw
        ;
     world = new b2World(
           new b2Vec2(0, 10) //gravity
        , true //allow sleep
     );
     var fixDef = new b2FixtureDef;
     fixDef.density = 1.0;
     fixDef.friction = 0.5;
     fixDef.restitution = 0.2;
     var bodyDef = new b2BodyDef;
     //create ground
     bodyDef.type = b2Body.b2_staticBody;
     bodyDef.position.x = 9;
     bodyDef.position.y = 13;
     fixDef.shape = new b2PolygonShape;
     fixDef.shape.SetAsBox(10, 0.5);
     world.CreateBody(bodyDef).CreateFixture(fixDef);

        //FIXTURE - define fixture
        crateFixture = new b2FixtureDef;

            //set object attributes
            crateFixture.density = 0.9;
            crateFixture.friction = 0.5;
            crateFixture.restitution = 0.5;

        //BODY - define body  
        crateDef = new b2BodyDef;

            //setup type
            crateDef.type = b2Body.b2_dynamicBody;
            crateDef.position.x = 5;        
            crateDef.position.y = 5;    
            crateDef.angle = 65;

        //SHAPE - define shape
        crateFixture.shape = new b2PolygonShape;

        //define shape
            crateFixture.shape.SetAsBox(2, 2);

        //add to our world
        world.CreateBody(crateDef).CreateFixture(crateFixture);

            //setup debug draw
            var debugDraw = new b2DebugDraw();
    debugDraw.SetSprite(document.getElementById("canvas").getContext("2d"));
    debugDraw.SetDrawScale(30.0);
    debugDraw.SetFillAlpha(0.3);
    debugDraw.SetLineThickness(1.0);
    debugDraw.SetFlags(b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit);
    world.SetDebugDraw(debugDraw);
     window.setInterval(update, 1000 / 60);
  };
  function update() {
     world.Step(
           1 / 60 //frame-rate
        , 10 //velocity iterations
        , 10 //position iterations
     );
     world.DrawDebugData();
     world.ClearForces();
     console.log('the crate is located at ' + crateDef.position.x); //position of crate doesnt update
  };

好的,所以没有,因为缺乏任何专门针对Box2DWeb的真正文档,我终于解决了这个问题。很快我也想感谢芝加哥的Jer的回复,所以谢谢兄弟。无论如何,答案是:

一旦你把你的对象添加到你的世界中,就像这样:

crateFixture = world.CreateBody(crateBodyDef).CreateFixture(crateFixtureDef);

你可以获取你的物体的价值(在我的情况下是crateBody)如下:

console.log('crate X: ' + crateFixture.GetBody().GetPosition().x);
console.log('crate Y: ' + crateFixture.GetBody().GetPosition().y);
console.log('crate Angle: ' + crateFixture.GetBody().GetAngle());

希望这能帮助其他人!

好的,找不到Box2dWeb的api/doc,所以我下载了源代码,并确认了主体应该有一个位置。。。与其尝试使用crateBody变量,不如让我们循环浏览世界上所有的身体,看看我们是否可以打印它们的坐标。。。祝你好运

编辑:试试这个

// Add after world step call
for (b = world.GetBodyList(); b; b = b.GetNext()) {
    console.log('the object is located at (' + b.position.x + ',' + b.position.y + ')');
}
var body = world.CreateBody(bodyDef);
body.CreateFixture(fixDef);
console.log(body.GetWorldCenter().x);

var body = world.CreateBody(bodyDef);
body.CreateFixture(fixDef);
console.log(body.GetPosition().x);

var body = world.CreateBody(bodyDef);
body.CreateFixture(fixDef);
console.log(body.GetWorldPoint(new b2Vec2(0,0)).x);

其中(0,0)是身体中心在局部坐标中的坐标。GetWorldPoint函数将其转换为"世界坐标"。

我在使用Box2dWeb时遇到了类似的问题。感谢您发布此问题。使用@JerinChicago技巧,我找到了解决方案。

 for (var b = world.GetBodyList() ; b; b = b.GetNext()) {
     console.log('the object is located at (' + b.GetPosition().x + ',' + b.GetPosition().y + ')');
 }

我希望这会有所帮助。