Javascript Three.JS阴影贴图不工作

Javascript Three.JS Shadow Maps Not Working

本文关键字:工作 阴影 Three JS Javascript      更新时间:2023-09-26

我对Three.js有点陌生,我很喜欢它,尽管我对阴影贴图有问题,我读过书,到处找过,但我就是无法让它发挥作用,有人能告诉我哪里做错了吗?

    var scene = new THREE.Scene();
    var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
    var renderer = new THREE.WebGLRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);
    document.body.appendChild(renderer.domElement);
    var geometry = new THREE.BoxGeometry(1,1,1);
    var cube = new THREE.Mesh(geometry, new THREE.MeshLambertMaterial( {color: 0x808080 } ));
    cube.castShadow = true;
    scene.add( cube );
    camera.position.y = 2;
    var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
    directionalLight.position.set( 0, 10, 0 );
    directionalLight.castShadow = true;
    scene.add( directionalLight );
    var geo2 = new THREE.BoxGeometry(5,0.1,5);
    var floor = new THREE.Mesh(geo2, new THREE.MeshLambertMaterial( {color: 0x808080 } ));
    floor.position.y = -1;
    floor.receiveShadow = true;
    scene.add(floor);
    renderer.shadowMapEnabled = true;
    renderer.shadowMapType = THREE.PCFSoftShadowMap;

    var ambient = new THREE.AmbientLight( 0x111111 );
    directionalLight.shadowCameraVisible = true;
    scene.add( ambient );

    renderer.shadowCameraNear = 3;
    renderer.shadowCameraFar = camera.far;
    renderer.shadowCameraFov = 50;
    function animate() {
        camera.lookAt({x:0,y:0,z:0});
        var timer = Date.now() * 0.0002;
        camera.position.x = Math.cos(timer) * 5;
        camera.position.z = Math.sin(timer) * 5;
        requestAnimationFrame(animate);
        render();
    }
    function render() {
        cube.rotation.x += 0.1;
        cube.rotation.y += 0.1;
        renderer.render(scene, camera);
    }
    animate();

这三行:

renderer.shadowCameraNear = 3;
renderer.shadowCameraFar = camera.far;
renderer.shadowCameraFov = 50;

应该在灯光上,而不是在渲染器上;所以

directionalLight.shadowCameraNear = 3;
directionalLight.shadowCameraFar = camera.far;
directionalLight.shadowCameraFov = 50;

由于你的光线是定向的,你需要:

directionalLight.shadowCameraLeft = -500;
directionalLight.shadowCameraRight = 500;
directionalLight.shadowCameraTop = 500;
directionalLight.shadowCameraBottom = -500;

你可能需要利用这些价值观。