画布到svg与动画翻译

canvas to svg translate with animation

本文关键字:动画 翻译 svg      更新时间:2023-09-26

我一直在使用JavaScript库制作动画天气符号。我现在正在做云符号的SVG版本,不知道哪种方法可能是最好的。

所以我做了一个云的轨迹/路径,静态(jsFiddle)和基本旋转不是正确的效果,因为原始云(在js画布动画中)基本上有5条曲线,它们在旋转时会膨胀和收缩。

我认为可能的方法:

  • 制作5个圆圈,使用破折号来显示所需的弧线,然后设置动画&扩大/缩小圆

  • 制作5个子路径,并以某种方式动画扩展和收缩它们

  • 使用5个动画运动动画

有更好的逻辑吗?任何关于如何思考这一逻辑的建议都会很棒。

与上面的jsFiddle相同的例子,使用SE应用程序:

var skycons = new Skycons({
    "color": "black"
});
var canvas = document.querySelectorAll('canvas');
[].forEach.call(canvas, function (el) {
    skycons.add(el, el.dataset.icon);
});
skycons.play();
<script src="https://rawgit.com/darkskyapp/skycons/master/skycons.js"></script>
<div class="fe_forecast">
    <div class="fe_currently">
        <canvas id="fe_current_icon" data-icon="cloudy" width="160" height="160" style="width:120px; height:120px"></canvas>
    </div>
</div>

我被你提供的svg代码误导了:

我最初认为您的画布代码是用moveToarcToquadraticCurveTo方法绘制Path2d,这些方法很容易调整,以便与svg的路径d属性交互,因为画布的路径命令与svg的路径命令几乎相同。

但是,我想你通过像InkScape或Illustrator这样的软件将位图转换为矢量,得到了当前的svg代码。

事实上,Skycons代码所做的是绘制5个圆,同时预先形成一个compositeOperation,以便只有不重叠的笔划可见。

在这里,我修改了代码,使其变得显而易见:

(function(global) {
  "use strict";
      var requestInterval = function(fn, delay) {
        var handle = {value: null};
        function loop() {
          handle.value = requestAnimationFrame(loop);
          fn();
        }
        loop();
        return handle;
      },
      cancelInterval = function(handle) {
        cancelAnimationFrame(handle.value);
      };
  var KEYFRAME = 500,
      STROKE = 0.08,
      TAU = 2.0 * Math.PI,
      TWO_OVER_SQRT_2 = 2.0 / Math.sqrt(2);
  function circle(ctx, x, y, r) {
    ctx.beginPath();
    ctx.arc(x, y, r, 0, TAU, false);
    ctx.stroke();
  }
  function puff(ctx, t, cx, cy, rx, ry, rmin, rmax) {
    var c = Math.cos(t * TAU),
        s = Math.sin(t * TAU);
    rmax -= rmin;
    circle(
      ctx,
      cx - s * rx,
      cy + c * ry + rmax * 0.5,
      rmin + (1 - c * 0.5) * rmax
    );
  }
  function puffs(ctx, t, cx, cy, rx, ry, rmin, rmax) {
    var i;
    for(i = 5; i--; )
      puff(ctx, t + i / 5, cx, cy, rx, ry, rmin, rmax);
  }
  function cloud(ctx, t, cx, cy, cw, s, color) {
    t /= 30000;
    var a = cw * 0.21,
        b = cw * 0.12,
        c = cw * 0.24,
        d = cw * 0.28;
    puffs(ctx, t, cx, cy, a, b, c, d);
    puffs(ctx, t, cx, cy, a, b, c - s, d - s);
  }
  var Skycons = function(opts) {
        this.list        = [];
        this.interval    = null;
        this.color       = opts && opts.color ? opts.color : "black";
        this.resizeClear = !!(opts && opts.resizeClear);
      };
  Skycons.CLOUDY = function(ctx, t, color) {
    var w = ctx.canvas.width,
        h = ctx.canvas.height,
        s = Math.min(w, h);
    cloud(ctx, t, w * 0.5, h * 0.5, s, s * STROKE, color);
  };
  Skycons.prototype = {
    _determineDrawingFunction: function(draw) {
      if(typeof draw === "string")
        draw = Skycons[draw.toUpperCase().replace(/-/g, "_")] || null;
      return draw;
    },
    add: function(el, draw) {
      var obj;
      if(typeof el === "string")
        el = document.getElementById(el);
      // Does nothing if canvas name doesn't exists
      if(el === null)
        return;
      draw = this._determineDrawingFunction(draw);
      // Does nothing if the draw function isn't actually a function
      if(typeof draw !== "function")
        return;
      obj = {
        element: el,
        context: el.getContext("2d"),
        drawing: draw
      };
      this.list.push(obj);
      this.draw(obj, KEYFRAME);
    },
    set: function(el, draw) {
      var i;
      if(typeof el === "string")
        el = document.getElementById(el);
      for(i = this.list.length; i--; )
        if(this.list[i].element === el) {
          this.list[i].drawing = this._determineDrawingFunction(draw);
          this.draw(this.list[i], KEYFRAME);
          return;
        }
      this.add(el, draw);
    },
    remove: function(el) {
      var i;
      if(typeof el === "string")
        el = document.getElementById(el);
      for(i = this.list.length; i--; )
        if(this.list[i].element === el) {
          this.list.splice(i, 1);
          return;
        }
    },
    draw: function(obj, time) {
      var canvas = obj.context.canvas;
      if(this.resizeClear)
        canvas.width = canvas.width;
      else
        obj.context.clearRect(0, 0, canvas.width, canvas.height);
      obj.drawing(obj.context, time, this.color);
    },
    play: function() {
      var self = this;
      this.pause();
      this.interval = requestInterval(function() {
        var now = Date.now(),
            i;
        for(i = self.list.length; i--; )
          self.draw(self.list[i], now);
      }, 1000 / 60);
    },
    pause: function() {
      var i;
      if(this.interval) {
        cancelInterval(this.interval);
        this.interval = null;
      }
    }
  };
  global.Skycons = Skycons;
}(this));
var skycons = new Skycons({
    "color": "black"
});
var canvas = document.querySelectorAll('canvas');
[].forEach.call(canvas, function (el) {
    skycons.add(el, el.dataset.icon);
});
skycons.play();
<canvas id="fe_current_icon" data-icon="cloudy" width="160" height="160" style="width:120px; height:120px"></canvas>

要复制相同的动画,您确实需要为圆创建一个<animationPath>,然后分别设置它们的keyPointskeyTimes
浏览器仍然不支持svg的合成操作,因此您必须使用<clipPath>并声明两次圆形动画。

这里有一个例子:

<svg version="1.1" id="svg" xmlns="http://www.w3.org/2000/svg" x="0px" y="0px" viewBox="-30 -30 160 160" width=200 height=200>
  <defs>
    <style>
      circle {stroke: #000; stroke-width: 7px; fill: white;}
    </style>
    <path id="mainmotion" d="M15.5-3.9c13.2,0,23.9,7.4,23.9,16.5S28.7,29.2,15.5,29.2S-8.4,21.8-8.4,12.7S2.3-3.9,15.5-3.9"/>
	
	<g id="g">
	<circle id="c1" cx="37.7" cy="32.3" r="27.5">
        <animateMotion dur="6s" repeatCount="indefinite" calcMode="linear" keyPoints="0; 0.2; 0.4; 0.6; 0.8; 1" keyTimes="0; 0.2; 0.4; 0.6; 0.8; 1">
          <mpath xlink:href="#mainmotion" />
        </animateMotion>
      </circle>
      <circle id="c2" cx="37.7" cy="32.3" r="27.5">
        <animateMotion dur="6s" repeatCount="indefinite" calcMode="linear" keyPoints="0.2; 0.4; 0.6; 0.8; 1; 0; 0.2" keyTimes="0; 0.2; 0.4; 0.6; 0.8; 0.8; 1">
          <mpath xlink:href="#mainmotion" />
        </animateMotion>
      </circle>
      <circle id="c3" cx="37.7" cy="32.3" r="27.5">
        <animateMotion dur="6s" repeatCount="indefinite" calcMode="linear" keyPoints="0.4; 0.6; 0.8; 1; 0; 0.2; 0.4" keyTimes="0; 0.2; 0.4; 0.6; 0.6; 0.8; 1">
          <mpath xlink:href="#mainmotion" />
        </animateMotion>
      </circle>
      <circle id="c4" cx="37.7" cy="32.3" r="27.5">
        <animateMotion dur="6s" repeatCount="indefinite" calcMode="linear" keyPoints="0.6; 0.8; 1; 0; 0.2; 0.4; 0.6" keyTimes="0; 0.2; 0.4; 0.4; 0.6; 0.8; 1">
          <mpath xlink:href="#mainmotion" />
        </animateMotion>
      </circle>
      <circle id="c5" cx="37.7" cy="32.3" r="27.5">
        <animateMotion dur="6s" repeatCount="indefinite" calcMode="linear" keyPoints="0.8; 1; 0; 0.2; 0.4; 0.6; 0.8" keyTimes="0; 0.2; 0.2; 0.4; 0.6; 0.8; 1">
          <mpath xlink:href="#mainmotion" />
        </animateMotion>
      </circle>
    </g>
    <clipPath id="clip">
		<use xlink:href="#c1"/>
		<use xlink:href="#c2"/>
		<use xlink:href="#c3"/>
		<use xlink:href="#c4"/>
		<use xlink:href="#c5"/>
    </clipPath>
  </defs>
	<use xlink:href="#g"/>
	<rect x=0 y=0 width=160 height=160 clip-path="url(#clip)" fill="white" />
</svg>