如何使用CreateJS绘制弯曲箭头

How to draw a curved arrow using CreateJS?

本文关键字:弯曲 绘制 何使用 CreateJS      更新时间:2023-09-26

用于绘制弯曲箭头的JavaScript代码已经在这个fiddle中可用:http://jsfiddle.net/SguzM/

我想使用CreateJS库做同样的事情。

来自上面小提琴的代码如下:

var can = document.getElementById('canvas1');
var ctx = can.getContext('2d');
function drawArrowhead(locx, locy, angle, sizex, sizey) {
    var hx = sizex / 2;
    var hy = sizey / 2;
    ctx.translate((locx ), (locy));
    ctx.rotate(angle);
    ctx.translate(-hx,-hy);
    ctx.beginPath();
    ctx.moveTo(0,0);
    ctx.lineTo(0,1*sizey);    
    ctx.lineTo(1*sizex,1*hy);
    ctx.closePath();
    ctx.fill();
}

// returns radians
function findAngle(sx, sy, ex, ey) {
    // make sx and sy at the zero point
    return Math.atan((ey - sy) / (ex - sx));
}
var sx = 50;
var sy = 190;
var ex = 100;
var ey = 10;
ctx.beginPath();
ctx.fillStyle = "rgba(55, 217, 56,1)";
ctx.moveTo(10,10);
ctx.quadraticCurveTo(sx, sy, ex, ey);
ctx.stroke();
var ang = findAngle(sx, sy, ex, ey);
ctx.fillRect(ex, ey, 2, 2);
drawArrowhead(ex, ey, ang, 12, 12);

在CreateJS中,Graphics类提供了arc/arcTo、bezierCurveTo和quadraticCurveTo方法来绘制曲线。

通过使用Math.atan2(y, x).,可以轻松地计算坡度的弧度值。在CreateJS中,rotation属性使用度数,因此将弧度值转换为度数,并根据度数旋转箭头。

这是jsfiddle:http://jsfiddle.net/10rceqj5/1/

JavaScript:

var stage = new createjs.Stage("demoCanvas");
drawingCanvas = new createjs.Shape();
stage.addChild(drawingCanvas);
drawingCanvas.graphics.setStrokeStyle(1).beginStroke(createjs.Graphics.getRGB(0,0,0)).moveTo(10, 10).curveTo(50, 190, 90, 10);
drawArrow(Math.atan2((10 - 190), (90 - 50)), 90, 10);
drawingCanvas.graphics.moveTo(10, 110).bezierCurveTo(10, 240, 90, 240, 90, 110);
drawArrow(Math.atan2((110 - 240), (90 - 90)), 90, 110);
drawingCanvas.graphics.moveTo(10, 210).quadraticCurveTo(50, 390, 90, 210);
drawArrow(Math.atan2((210 - 390), (90 - 50)), 90, 210);
stage.update();

function drawArrow(radian, x, y) {
    var arrow = new createjs.Shape();
    arrow.graphics.beginStroke(createjs.Graphics.getRGB(0, 0, 0)).moveTo(-5, +5).lineTo(0, 0).lineTo(-5, -5);
    var degree = radian / Math.PI * 180;
    arrow.x = x;
    arrow.y = y;
    arrow.rotation = degree;
    stage.addChild(arrow);
}