Three.js rotation

Three.js rotation

本文关键字:rotation js Three      更新时间:2023-09-26

我试图在Three.js中创建一个简单的多分辨率全景图。

我用这个来做三次投影:

mesh = new THREE.Mesh(new THREE.BoxGeometry(512, 512, 512, 20, 20, 10,10), new THREE.MeshFaceMaterial(materials));
mesh.scale.x = -1;
scene.add(mesh);

我将tile添加到父对象中,并且我试图使立方体的面与背景框匹配。

   var face_b = new THREE.Object3D();
       face_b.position.z = -511;
       scene.add(face_b);
   var face_f = new THREE.Object3D();
       face_f.position.z = 511;
       face_f.rotation.y = -180;
       scene.add(face_f);
   var face_l = new THREE.Object3D();
       face_l.position.z = 0;
       face_l.position.x = 512;
       face_l.rotation.y = -90;
       scene.add(face_l);
   var face_r = new THREE.Object3D();
       face_r.position.x = -512;
       face_r.position.z = 0;
       face_r.rotation.y = 90;
       scene.add(face_r);
    var face_u = new THREE.Object3D();
        face_u.position.z = -511;
        //scene.add(face_u);
    var face_d = new THREE.Object3D();
        face_d.position.z = -511;
        //scene.add(face_d);

背面(b)完全正常工作。

其余的出现,但旋转都是错误的,不匹配。

我是否以正确的方式使用了旋转?

lookAt(camera.)位置);