我需要知道我的脚本的哪一部分需要被固定- node.js相关

I need to know which part of my script needs to be fixed - node.js related

本文关键字:js 相关 node 我的 脚本 一部分      更新时间:2023-09-26

我正在使用mongoose/mongodb编写node.js web应用程序。我不知道我的代码出了什么问题。我在下面得到这个错误,下面是我写的代码。

SyntaxError:

意外令牌{in/home/ubuntu/workspace/combatSports/视图/战斗机/显示。ejs而编译ejsat Function (native)/home/ubuntu/workspace/combatSports/node_modules/ejs/lib/ejs.js:491:12/home/ubuntu/workspace/combatSports/node_modules/ejs/lib/ejs.js:306:16/home/ubuntu/workspace/combatSports/node_modules/ejs/lib/ejs.js:169:18在View.exports.renderFile [as engine] (/home/ubuntu/workspace/combatSports/node_modules/ejs/lib/js.js:374:14)在视图中。呈现(/home/ubuntu/工作区/combatSports/node_modules/快递/lib/view.js: 126:8)/home/ubuntu/workspace/combatSports/node_modules/express/lib/application.js:639:10在EventEmitter。呈现(/home/ubuntu/工作区/combatSports/node_modules/快递/lib/application.js: 591:3)在ServerResponse。呈现(/home/ubuntu/工作区/combatSports/node_modules/快递/lib/response.js: 960:7)在/home/ubuntu/workspace/combatSports/app.js: 127:17在查询。(/home/ubuntu/workspace/combatSports/node_modules/猫鼬/lib/model.js: 3343:16)在/home/ubuntu/workspace/combatSports/node_modules/猫鼬/node_modules kareem/index.js: 259:21在/home/ubuntu/workspace/combatSports/node_modules/猫鼬/node_modules kareem/index.js: 127:16在nextTickCallbackWith0Args (node.js:420:9)在过程。_tickCallback (node . js: 349:13)

我的代码是:
<% var significantStrikeLanded = 0; %>
<% var totalTimeinsec  = 0; %>
<% var totalSignificantStrikeLanded = 0; %>
<% var totalSignificantStrikeThrows = 0; %>
<% var totalStrikeAbsorbed  = 0; %>
<% var totalStrikeEnemyThrows = 0; %>
<% var totalStrikeEnemyLanded = 0; %>
<% var totalTakeDowns = 0; %>
<% var totalTakeDownAttempts = 0; %>
<% var totalTakeDownEnemyAttempts = 0; %>
<% var totalTakeDownsEnemyDid = 0; %>
<% var totalSubmissionAttempts = 0; %>
<% var totalWin = 0; %>
<% var totalLoss = 0; %>
<% var totalDraw = 0;%>
<% var timeInsec = 0; %>           
<% var totalNocontest = 0; %>
<% var totalKO = 0; %>
<% var totalSubmission = 0; %>
<% var totalDecision = 0; %>
<% var strikeScoreTotal = 0; %>
    <% fighter.fights.forEach(function(fight) { %>
        <% if (fighter.firstName == fight.fighters[0].fighter.firstName && fighter.lastName == fight.fighters[0].fighter.lastName) { %>


                    <% totalTimeinsec = totalTimeinsec + ((fight.info.round -1)  * 300) + fight.info.min * 60 + fight.info.sec);%> 
                    <% totalSignificantStrikeLanded = totalSignificantStrikeLanded + fight.fighters[0].significantStrikeLanded; %>
                    <% totalSignificantStrikeThrows = totalSignificantStrikeThrows + fight.fighters[0].significantStrikeThrow; %>
                    <% totalStrikeAbsorbed = totalStrikeAbsorbed + fight.fighters[1].significantStrikeLanded; %>
                    <% totalStrikeEnemyThrows = totalStrikeEnemyThrows + fight.fighters[1].significantStrikeThrow; %>
                    <% totalStrikeEnemyLanded = totalStrikeEnemyLanded + fight.fighters[1].significantStrikeLanded; %>
                    <% totalTakeDowns = totalTakeDowns + fight.fighters[0].takeDowns; %>
                    <% totalTakeDownAttempts = totalTakeDownAttempts + fight.fighters[0].takeDownAttempts; %>
                    <% totalTakeDownEnemyAttempts = totalTakeDownEnemyAttempts + fight.fighters[1].takeDownAttempts; %>
                    <% totalTakeDownsEnemyDid = totalTakeDownsEnemyDid + fight.fighters[1].takeDowns; %>
                    <% totalSubmissionAttempts = totalSubmissionAttempts + fight.fighters[0].submissionAttempts; %>

                    <% if(fight.fighters[0].result == "win") { %>
                        <% totalWin++; %>
                    <% } else if (fight.fighters[0].result == "loss") { %>
                        <% totalLoss++; %>
                    <% } else if (fight.fighters[0].result == "draw") { %>
                        <% totalDraw++; %>
                    <% } else if (fight.fighters[0].result == "nocontest") { %>
                        <% totalNocontest++; %>
                    <% } %>
                    <% if (fight.info.method == "ko") { %>
                        <% totalKO++; %>
                    <% }  else if(fight.info.method == "submission") { %>
                        <% totalSubmission++; %>
                    <% } else if(fight.info.method == "decision") { %>
                        <% totalDecision++; %>
                    <% } %>

                    <% timeInsec =  ((fight.info.round -1)  * 300) +  fight.info.min * 60 + fight.info.sec;%>
                    <% strikeScore = (fight.fighters[0].significantStrikeLanded / (timeInsec * 60))    / (fight.fighters[1].significantStrikeLanded / (timeInsec * 60)) + (fight.fighters[0].significantStrikeLanded / fight.fighters[0].significantStrikeThrow) / (fight.fighters[1].significantStrikeLanded / fight.fighters[1].significantStrikeThrow) + (((fight.info.method == "ko" && fight.fighters[0].result == "win") ? 1 : 0) - 1) * 100; %>
                    <% strikeScoreTotal = strikeScoreTotal + strikeScore; %>

           <% }  else if (fighter.firstName == fight.fighters[1].fighter.firstName && fighter.lastName == fight.fighters[1].fighter.lastName) { %>


                    <% totalTimeinsec = totalTimeinsec + ((fight.info.round -1)  * 300) +  fight.info.min * 60 + fight.info.sec);%> 
                    <% totalSignificantStrikeLanded = totalSignificantStrikeLanded + fight.fighters[1].significantStrikeLanded; %>
                    <% totalSignificantStrikeThrows = totalSignificantStrikeThrows + fight.fighters[1].significantStrikeThrow; %>
                    <% totalStrikeAbsorbed = totalStrikeAbsorbed + fight.fighters[0].significantStrikeLanded; %>
                    <% totalStrikeEnemyThrows = totalStrikeEnemyThrows + fight.fighters[0].significantStrikeThrow; %>
                    <% totalStrikeEnemyLanded = totalStrikeEnemyLanded + fight.fighters[0].significantStrikeLanded; %>
                    <% totalTakeDowns = totalTakeDowns + fight.fighters[1].takeDowns; %>
                    <% totalTakeDownAttempts = totalTakeDownAttempts + fight.fighters[1].takeDownAttempts; %>
                    <% totalTakeDownEnemyAttempts = totalTakeDownEnemyAttempts + fight.fighters[0].takeDownAttempts; %>
                    <% totalTakeDownsEnemyDid = totalTakeDownsEnemyDid + fight.fighter1.takeDowns; %>
                    <% totalSubmissionAttempts = totalSubmissionAttempts + fight.fighters[1].submissionAttempts; %>
                    <% if(fight.fighters[1].result == "win") { %>
                        <% totalWin++; %>
                    <% } else if (fight.fighters[1].result == "loss") { %>
                        <% totalLoss++; %>
                    <% } else if (fight.fighters[1].result == "draw") { %>
                        <% totalDraw++; %>
                    <% } else if (fight.fighters[1].result == "nocontest") { %>
                        <% totalNocontest++; %>
                    <% } %>
                    <% if (fight.info.method == "ko") { %>
                        <% totalKO++; %>
                    <% }  else if(fight.info.method == "submission") { %>
                        <% totalSubmission++ ;%>
                    <% } else if(fight.info.method == "decision") { %>
                        <% totalDecision++; %>
                    <% } %>

                    <% timeInsec =  ((fight.info.round -1)  * 300) +  fight.info.min * 60 + fight.info.sec;%>
                    <% strikeScore = (fight.fighters[1].significantStrikeLanded / (timeInsec * 60))    / (fight.fighters[0].significantStrikeLanded / (timeInsec * 60))  + (fight.fighters[1].significantStrikeLanded / fight.fighters[1].significantStrikeThrow)  / (fight.fighters[0].significantStrikeLanded / fight.fighters[0].significantStrikeThrow) + (((fight.info.method == "ko" && fight.fighters[1].result == "win") ? 1 : 0) - 1) * 100; %>
                    <% strikeScoreTotal = strikeScoreTotal + strikeScore; %>

           <% } %>
           <% }) %>

我看到了两个问题。

在这一行

<% totalTimeinsec = totalTimeinsec + ((fight.info.round -1) * 300) + fight.info.min * 60 + fight.info.sec);%>

;之前移除)

在这一行

<% totalTimeinsec = totalTimeinsec + ((fight.info.round -1) * 300) + fight.info.min * 60 + fight.info.sec);%>

;之前再次删除)