图片不是第一次绘制javascript
image not drawn first time javascript
我知道这个问题已经被问过很多次了。然而,我使用了img。Onload以正确执行图像加载后将绘制到画布上的内容。我是新的javascript和有麻烦弄清楚。我在一个函数中完成了整个代码,并从init()函数调用它。这个init()函数在主体被加载时触发。
我这里有两个图像。它们在第一次加载时都不加载
function getAboutMeImage(){
var galleryCanvas = document.createElement("Canvas");
var galleryContext = galleryCanvas.getContext('2d');
galleryCanvas.width = 800;
galleryCanvas.height = 600;
galleryCanvas.style.position = "absolute";
galleryCanvas.style.display = "block";
galleryCanvas.style.top = "50%";
galleryCanvas.style.left = "50%";
galleryCanvas.style.marginLeft = "-400px";
galleryCanvas.style.marginTop = "-250px";
galleryCanvas.setAttribute("id","canvas2");
//galleryCanvas.style.background = "#FFF";
document.body.appendChild(galleryCanvas);
var points = [];
points[0] = new Array(0.3,1.3,0.55,1.05,2.9,1.05,3.1,0.75,9.25,0.75,9.9,1.3,9.9,6.3,9.6,6.6,5.75,6.6,5.3,7.0,2.5,7.0,1,4.3,0.3,4.3,0.3,1.3);
var points1 = [];
points1[0] = new Array(3.2,1,9.25,1,9.25,6.4,3.2,6.4,3.2,1);
drawPoly(galleryCanvas.width,0,0,11.0,7.0,galleryCanvas,points,"rgba(194,242,227,.2)",'#c2f2e3',10);
drawPoly(galleryCanvas.width,0,0,11.0,7.0,galleryCanvas,points1,"#000","#000",0);
//debugCanvas(galleryCanvas);
var y = Math.round((7.0 / 11.0) * galleryCanvas.width);
var width = Math.round(galleryCanvas.width / 11.0);
var height = Math.round(y / 7.0);
var img = new Image();
img.onload = function() {
var canvas2 = document.getElementById("canvas2");
var ctx2 = galleryCanvas.getContext("2d");
ctx2.drawImage(img,0.4 * width, 1.2*height, img.width, img.height);
};
img.src = "../logo.png";
var ratio = img.height * 1.0/ img.width;
img.width = Math.round(width*2.7);
img.height = Math.round(ratio * img.width);
var img2 = new Image();
img2.src = "../about me background2.png";
var ratio = img2.height * 1.0/ img2.width;
img2.width = Math.round(width*2.8);
img2.height = Math.round(ratio * img.width);
img2.onload = function(){
var ctx3 = galleryCanvas.getContext("2d");
ctx3.drawImage(img2,0.4 * width, 2*height, img2.width, img2.height);
}
setupAboutMe(galleryCanvas,galleryCanvas.width,20,0);
return galleryCanvas.toDataURL();
}
那么,我做错了什么?
一般建议:
两个onload
回调是否都被触发?
如果不存在,检查镜像.src
。
另外,检查您发送到drawImage
的值
产生的x,y
离开可见的画布区域?
结果width,height
是零还是接近零?
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