HTML5响应画布:调整浏览器画布大小,绘制消失

HTML5 responsive canvas: resizing the browser canvas draw disappear

本文关键字:布大小 绘制 浏览器 消失 调整 响应 HTML5      更新时间:2023-09-26

我想让一个响应画布使用百分比大小,一旦用户将调整窗口的画布相对调整。我可以使用下面的代码来缩放画布,但唯一的问题是,当我缩放窗口大小时,鼠标绘图消失了。

<style>
body{margin:0px;padding:0px;background:#a9a9a9;}
#main{
display:block;
width:80%;
padding:50px 10%;
height:300px;
} 
canvas{display:block;background:#fff;}
</style>
</head>
<body>
<div id="main" role="main">
<canvas id="paint" width="100" height="100">
< !-- Provide fallback -->
</canvas>
</div> 
<script>
var c = document.getElementById('paint');
var ctx = c.getContext('2d');
var x = null;
var y;
c.onmousedown = function(e){
x = e.pageX - c.offsetLeft;
y = e.pageY - c.offsetTop;
ctx.beginPath();
ctx.moveTo(x,y);
}
c.onmouseup = function(e){
x=null;
}

c.onmousemove = function(e){
if(x==null) return;
x = e.pageX - c.offsetLeft;
y = e.pageY - c.offsetTop; 
ctx.lineTo(x,y);
ctx.stroke();
}
$(document).ready( function(){
//Get the canvas &
var c = $('#paint');
var container = $(c).parent();
//Run function when browser resizes
$(window).resize( respondCanvas );
function respondCanvas(){ 
    c.attr('width', $(container).width() ); //max width
    c.attr('height', $(container).height() ); //max height
    //Call a function to redraw other content (texts, images etc)
}
//Initial call 
respondCanvas();
}); 

</script>

谢谢。

在调整画布大小时处理内容

如果你调整画布的大小,绘制的内容总是被擦除。这就是canvas的行为。

您可以在调整大小后重新绘制内容,也可以将内容保存为图像数据并在调整大小后恢复(参见canvas.toDataURL)。

下面是代码和提示:http://jsfiddle.net/m1erickson/V6SVz/

<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
    body{ background-color: ivory; padding:10px; }
    canvas{border:1px solid red;}
</style>
<script>
$(function(){
    var canvas=document.getElementById("canvas");
    var ctx=canvas.getContext("2d");
    // draw some content
    ctx.lineWidth=3;
    ctx.fillStyle="blue";
    ctx.strokeStyle="red";
    ctx.rect(50,50,100,50);
    ctx.fill();
    ctx.stroke();
    ctx.font="14px Verdana";
    ctx.fillStyle="white";
    ctx.fillText("Scale Me",65,75);
    function saveResizeAndRedisplay(scaleFactor){
        // save the canvas content as imageURL
        var data=canvas.toDataURL();
        // resize the canvas
        canvas.width*=scaleFactor;
        canvas.height*=scaleFactor;
        // scale and redraw the canvas content
        var img=new Image();
        img.onload=function(){
            ctx.drawImage(img,0,0,img.width,img.height,0,0,canvas.width,canvas.height);
        }
        img.src=data;
    }
    $("#resizer").click(function(){ saveResizeAndRedisplay(1.5); });
}); // end $(function(){});
</script>
</head>
<body>
    <button id="resizer">Click to resize the canvas</button><br/>
    <canvas id="canvas" width=200 height=150></canvas>
</body>
</html>
c.attr('width', $(container).width() ); //max width
c.attr('height', $(container).height() ); //max height

上面的代码相当于clearRect,用来清除画布,所以你不能调整宽度和高度,如果你想保留之前绘制的东西。作为一种解决方案,你可以创建一个新的画布所需的宽度,并使用drawImage(c)绘制以前的画布的内容c是画布对象。然后你必须删除画布

我也有同样的问题,你在mu应用程序中面临,在阅读了它之后,我得出了这个结论,画布元素的行为是这样的,它在重新调整大小后清除自己,唯一的修复方法是为窗口重新调整大小事件添加一个监听器,并在事件发生时重新绘制画布。

$(window).resize(function(e) {
// function to redraw on the canvas
});

$(document).ready(function(e){
    var c = $('#example'); // getting the canvas element
    var ct = c.get(0).getContext('2d');
    var container = $(c).parent();
    $(window).resize( respondCanvas ); //handling the canvas resize
    function respondCanvas(){ 
        // makign the canvas fill its container
        c.attr('width', $(container).width() ); //max width
        c.attr('height', ($(container).height() -20 )); //max height
    }
    respondCanvas();
    make_image('images/india.png',1,1);
}

希望有帮助。

我已经创建了一个处理HTML5画布大小调整的jQuery插件。它的建立是为了弥合移动用户和桌面用户之间的鸿沟。它仍然是一个WIP,但是它是可扩展的,并且内置了一些基本的绘图功能。

http://trsanders.github.io/responsive-sketchpad/

下面是我想做的代码:

<head>
<style>
       
#main {
    display:block;
    width:80%;
    height:300px;
    background:#e0e0e0;
}
canvas {
    display:block;
    background:#fff;
    border:1px solid red;
}
</style>
<script>
    $(function(){
    
    var container=document.getElementById("main");
    var canvas=document.getElementById("canvas");
    var ctx=canvas.getContext("2d");
    // draw some content
    //alert(canvas.width);
    
    var w=$(container).width();
    var h=$(container).height();
    
    $(window).resize( saveResizeAndRedisplay );
    function saveResizeAndRedisplay(){
        // save the canvas content as imageURL
        var data=canvas.toDataURL();
        // resize the canvas
        canvas.width = $(container).width();
        canvas.height = $(container).height();
        //alert($(container).width());
    
        // scale and redraw the canvas content
        var img=new Image();
        img.onload=function(){
            ctx.drawImage(img,0,0,img.width,img.height);
        }
        img.src=data;
    }
    
    saveResizeAndRedisplay();
    
    }); 
</script>
</head>
<body>
<div id="main" role="main">
 <canvas id="canvas" width=200 height=150></canvas>
</div>
<script>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var x = null;
var y;
canvas.onmousedown = function(e){
x = e.pageX - canvas.offsetLeft;
y = e.pageY - canvas.offsetTop;
ctx.beginPath();
ctx.moveTo(x,y);
}
canvas.onmouseup = function(e){
x=null;
}

canvas.onmousemove = function(e){
if(x==null) return;
x = e.pageX - canvas.offsetLeft;
y = e.pageY - canvas.offsetTop; 
ctx.lineTo(x,y);
ctx.stroke();
}
</script>
</body>

我使用这个方法:

var context = document.getElementById('paint').getContext('2d');
var canvas = context.canvas;
function responsive(width){
    var p = width / canvas.width;
    canvas.width *= p;
    canvas.height *= p;
    var scaleFactor = context.scaleFactor || 1;
    context.scale(p * scaleFactor, p * scaleFactor);
    context.scaleFactor = p * scaleFactor;
}
var mq = window.matchMedia("(min-width: 735px)");
mq.addListener(applyChanges);
applyChanges();
function applyChanges(){
    if(!mq)
        responsive(350);
    else
        responsive(735);
}

我也遇到了同样的问题。我的解决方案是使用CSS3的属性缩放到父画布的容器:

<div id="parent_div">
    <div id="constructor_div">
         <canvas width="600" height="900">
    </div>
</div>
<script>
    constructor_zoom();
    $(window).resize(function() {
        constructor_zoom();
    });
    function constructor_zoom()
    {
        var parent_width = $('#parent_div').width();
        var item_width = $('#constructor_div').width();
        var coef = 0.1;
        $('.constructor_image').css('zoom', parent_width/item_width - coef);
    }
</script>

coef -系数,使画布从父边框缩进。你可以让它为零。

希望对大家有所帮助:-)