使用KineticJS时,画布图像不持久

Canvas Images does not Persist while using KineticJS?

本文关键字:图像 不持久 布图像 KineticJS 使用      更新时间:2023-09-26

我正在使用Kinetic JS构建一个小车在赛道上运行的小游戏。我用了一张图片来画草,但是我想自己建一条路。我的问题是,每当我运行项目时,道路的黑色补丁闪烁,然后消失,草地出现,而我需要的道路是建在草地上。请帮助。我已经分享了小提琴

http://jsfiddle.net/shivkumarganesh/aKh7V/embedded/result/

我也提到了下面的代码:-

/*
Declaration of Road,Since the Road will be in 
both the directions I would be making an algorithm 
to get the road on the canvas and
the the car onto it.
*/
function Car(){}
Car.prototype={
    x:0,
    y:0,
    position:0,
    driver:0,
    booster:true,
    positionNext:0,
    getPosition : function(){return this.position;},
    setPosition : function(position){this.position=position;},
    getDriver : function(){return this.driver;},
    setDriver : function(driver){this.driver},
    getBooster : function(){return this.booster;},
    setBooster : function(booster){this.booster=booster;},
    getPositionNext : function(){return this.positionNext;},
    setPositionNext : function(positionNext){this.positionNext=positionNext;},
    drive : function(newPosition){
        /*Code to steer the car to the new box. Either Animate or keep Dynamic*/}
};
/*Making the Booster Class with Appropriate Getters and Setters*/
function Booster(){}
Booster.prototype={
    position:0,
    x:0,
    y:0,
    getX : function(){return this.x;},
    setX : function(x){this.x=x;},
    getY : function(){return this.y;},
    setY : function(y){this.y=y;},
    getPosition : function(){return this.position;},
    setPosition : function(position){this.position=position;}  
};
/*Road Block Class*/
function Road(){}
Road.prototype={
    x:0,
    y:0,
    bomb:false,
    booster:false,
    position:0,
    getX : function(){return this.x;},
    setX : function(x){this.x=x;},
    getBomb : function(){return this.bomb;},
    setBomb : function(bomb){this.bomb=bomb;},
    getBooster : function(){return this.booster;},
    setBooster : function(booster){this.booster=booster;},
    getPosition : function(){return this.position;},
    drawRoadPatch : function(roadLayer,stage){
        var rect = new Kinetic.Rect({
            x:0,
            y:0,
            width:100,
            height:100,
            fill:'black'
        });
        roadLayer.add(rect);
        stage.add(roadLayer);
    }
};
/*Grass For Background*/
function Grass(){}
Grass.prototype={
    grassImage:'',
    grassX:0,
    grassY:0,
    grassWidth:1000,
    grassHeight:500,
    getGrassX : function(){return this.grassX;},
    setGrassX : function(x){this.grassX=x;},
    getGrassY : function(){return this.grassY},
    setGrassY : function(y){this.grassY=y},
    getWidth : function(){return this.grassWidth;},
    setWidth : function(width){this.grassWidth=width;},
    getHeight : function(){return this.grassHeight;},
    setHeight : function(height){this.grassHeight=height;},
    /*Grass Utility Functions*/
    drawGrass : function(background,stage,image){
        image.onload=function(){
        var grass = new Kinetic.Image({
            x:this.grassX,
            y:this.grassY,
            image:image,
            width:this.grassWidth,
            height:this.grassHeight
            });
        background.add(grass);
        stage.add(background);
        }
    },
    changeBackgroud : function(background,stage,image){
      //This can be used to change the backgroud of page  
    }
};


/*Declaring the Stage*/
var stage = new Kinetic.Stage({
    width:1000,
    height:500,
    container:'container'
    });
/*Defining the assets (Images)*/
var backgroundImage = new Image();
var roadImage = new Image();
/*Defining the Layer (Layers)*/
var background = new Kinetic.Layer();
var roadLayer = new Kinetic.Layer();
var backgrass = new Grass();
var road = new Road();
/*Drawing Functions*/
backgrass.drawGrass(background,stage,backgroundImage);
road.drawRoadPatch(roadLayer,stage);

/*Image for Backgroud*/
backgroundImage.src='https://c9.io/shivkumarganesh/kiectcars/workspace/images/grass.jpg';

只要运行上面的代码,你就会明白问题所在。有一个黑色的闪烁,我想把它放在草地上作为道路。

Fixed…

你的backgroundImage在drawGrass()中被backgroundImage.src完全加载之前就被使用了。

我把所有的场景设置都移到了背景图像中。Onload回调函数和所有的是固定的。

这里是重做的代码和一个提琴:http://jsfiddle.net/m1erickson/GyrXr/

<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<script type="text/javascript" src="kinetic-v4.3.3.min.js"></script>
<style>
    body{ background-color: ivory; }
</style>
<script>
    $(function(){
/*Road Block Class*/
function Road(){}
Road.prototype={
    x:0,
    y:0,
    bomb:false,
    booster:false,
    position:0,
    getX : function(){return this.x;},
    setX : function(x){this.x=x;},
    getBomb : function(){return this.bomb;},
    setBomb : function(bomb){this.bomb=bomb;},
    getBooster : function(){return this.booster;},
    setBooster : function(booster){this.booster=booster;},
    getPosition : function(){return this.position;},
    drawRoadPatch : function(roadLayer,stage){
        var rect = new Kinetic.Rect({
            x:0,
            y:0,
            width:100,
            height:100,
            fill:'black'
        });
        roadLayer.add(rect);
        stage.add(roadLayer);
    }
};
/*Grass For Background*/
function Grass(){}
Grass.prototype={
    grassImage:'',
    grassX:0,
    grassY:0,
    grassWidth:1000,
    grassHeight:500,
    getGrassX : function(){return this.grassX;},
    setGrassX : function(x){this.grassX=x;},
    getGrassY : function(){return this.grassY},
    setGrassY : function(y){this.grassY=y},
    getWidth : function(){return this.grassWidth;},
    setWidth : function(width){this.grassWidth=width;},
    getHeight : function(){return this.grassHeight;},
    setHeight : function(height){this.grassHeight=height;},
    /*Grass Utility Functions*/
    drawGrass : function(background,stage,image){
        var grass = new Kinetic.Image({
            x:this.grassX,
            y:this.grassY,
            image:image,
            width:this.grassWidth,
            height:this.grassHeight
            });
        background.add(grass);
        stage.add(background);
    },
    changeBackgroud : function(background,stage,image){
      //This can be used to change the backgroud of page  
    }
};
/*Declaring the Stage*/
var stage = new Kinetic.Stage({
    width:1000,
    height:500,
    container:'container'
    });
/*Defining the assets (Images)*/
// after waiting for the backgroundImage to load...!
var backgroundImage = new Image();
backgroundImage.onload=function(){
    var roadImage = new Image();
    /*Defining the Layer (Layers)*/
    var background = new Kinetic.Layer();
    var roadLayer = new Kinetic.Layer();
    var backgrass = new Grass();
    var road = new Road();
    /*Drawing Functions*/
    backgrass.drawGrass(background,stage,backgroundImage);
    road.drawRoadPatch(roadLayer,stage);
}
backgroundImage.src='http://c9.io/shivkumarganesh/kiectcars/workspace/images/grass.jpg';
    }); // end $(function(){});
</script>
</head>
<body>
<div id="container"></div>
</body>
</html>