如何放慢动画

How to slow down the animation?

本文关键字:动画 何放慢      更新时间:2023-09-26

我有一个动画矩形jsFiddle Demo

如何使动画慢下来,使它更稳定?

我尝试使用循环延迟,但延迟循环和requestAnimationFrame之间存在冲突

我不想改变参数window.setTimeout(f, 1e3 / 60);

因为有更多的代码块需要良好的首选项。

许多谢谢。

loop delay:

for (i = 0; i < 10; i++) {
        (function (i) {
            window.setTimeout(function () {}, i * 2000);
        }(i));
    }

我的代码:

var canvas = document.getElementById('c');
var ctx = canvas.getContext('2d');
var my_gradient = ctx.createLinearGradient(0, 0, 0, 300);
    window.requestAnimationFrame = function() {
    return window.requestAnimationFrame ||
      window.webkitRequestAnimationFrame ||
      window.mozRequestAnimationFrame ||
      window.msRequestAnimationFrame ||
      window.oRequestAnimationFrame ||
      function(f) {
        window.setTimeout(f,1e3/60);
      }
  }();

  window.cancelAnimationFrame = function() {
    return window.cancelAnimationFrame ||
      window.webkitCancelAnimationFrame ||
      window.mozCancelAnimationFrame ||
      window.msCancelAnimationFrame ||
      window.oCancelAnimationFrame ||
      function(f) {
        window.setTimeout(f,1e3/60);
      }
  }();  
var randompos = {};
RandomPosition();
function DrawBackround() {
    ctx.globalAlpha = 1;
    ctx.clearRect(0, 0, 200, 200);
    my_gradient.addColorStop(0, '#002EB8');
    my_gradient.addColorStop(1, '#4D6DCD');
    ctx.fillStyle = my_gradient;
    ctx.fillRect(0, 0, 200, 200);
}
function get_random_color() {
    var letters = '0123456789ABCDEF'.split('');
    var color = '#';
    for (var i = 0; i < 6; i++) {
        color += letters[Math.round(Math.random() * 15)];
    }
    return color;
}
function RandomPosition() {
    DrawBackround();
    ctx.globalAlpha = 0.5;
    var dt = 10;
    for (i = 0; i < 3; i++) {
        n = Math.floor(Math.random() * 8) + 1;
        switch (n) {
            case 1:
                randompos.x = 0;
                randompos.y = dt; //12
                break;
            case 2:
                randompos.x = dt;
                randompos.y = dt; //1
                break;
            case 3:
                randompos.x = dt;
                randompos.y = 0; //3
                break;
            case 4:
                randompos.x = dt;
                randompos.y = -dt; //4
                break;
            case 5:
                randompos.x = 0;
                randompos.y = -dt; //6
                break;
            case 6:
                randompos.x = -dt;
                randompos.y = -dt;
                break;
            case 7:
                randompos.x = -dt;
                randompos.y = 0;
                break;
            case 8:
                randompos.x = -dt;
                randompos.y = dt;
                break;
            default:
        }
        ctx.fillStyle = get_random_color();
        ctx.fillRect(randompos.x + 50, randompos.y + 50, 100, 100);
    }
    window.requestAnimationFrame(RandomPosition);
    for (i = 0; i < 10; i++) {
        (function (i) {
            window.setTimeout(function () {}, i * 2000);
        }(i));
    }
}

减慢特定函数的一个选项是使它每X帧运行一次,

将你的RandomPosition()编辑成这样,它会每10帧运行一次:

var counter=0;
function RandomPosition() {
    if(++counter % 10){
        window.requestAnimationFrame(RandomPosition);
        return false;
    }
http://jsfiddle.net/jaibuu/kHvaX/1/

use this:

setInterval(code, milliseconds);

返回一个需要保存的数字,以便停止代码。所以我们可以写:

 var interval = setInterval(function() {
     clock();
     x++;
     if (x > 90) clearInterval(interval);
 }, 30);

创建一个每30毫秒发生一次的函数。

每隔30毫秒,调用clock(), x递增,如果x大于90,我们调用clearInterval并传递调用setInterval返回的数字。这确保代码总共打开90次。