在KineticJS中缩放到固定点

Scaling to a fixed point in KineticJS

本文关键字:缩放 KineticJS      更新时间:2023-09-26

我在将容器缩放到固定点时遇到了一些问题
在我的例子中,我试图将舞台缩放到鼠标光标。

以下是使用纯画布的方法:http://phrogz.net/tmp/canvas_zoom_to_cursor.html(如Zoom Canvas to Mouse Cursor所述)

在使用KineticJS API时,我不知道如何应用相同的逻辑。

样本代码:

var position = this.stage.getUserPosition();
var scale = Math.max(this.stage.getScale().x + (0.05 * (scaleUp ? 1 : -1)), 0);
this.stage.setScale(scale);
// Adjust scale to position...?
this.stage.draw();

经过大量的挣扎、搜索和尝试,使用@Eric Rowell提供的提示和SO问题中发布的代码放大一个点(使用缩放和翻译),我终于使用KineticJS实现了对固定点的放大和缩小。

这是一个正在工作的演示。

这是代码:

var ui = {
    stage: null,
    scale: 1,
    zoomFactor: 1.1,
    origin: {
        x: 0,
        y: 0
    },
    zoom: function(event) {
        event.preventDefault();
        var evt = event.originalEvent,
            mx = evt.clientX /* - canvas.offsetLeft */,
            my = evt.clientY /* - canvas.offsetTop */,
            wheel = evt.wheelDelta / 120;
        var zoom = (ui.zoomFactor - (evt.wheelDelta < 0 ? 0.2 : 0));
        var newscale = ui.scale * zoom;
        ui.origin.x = mx / ui.scale + ui.origin.x - mx / newscale;
        ui.origin.y = my / ui.scale + ui.origin.y - my / newscale;
        ui.stage.setOffset(ui.origin.x, ui.origin.y);
        ui.stage.setScale(newscale);
        ui.stage.draw();
        ui.scale *= zoom;
    }
};
$(function() {
    var width = $(document).width() - 2,
        height = $(document).height() - 5;
    var stage = ui.stage = new Kinetic.Stage({
        container: 'container',
        width: width,
        height: height
    });
    var layer = new Kinetic.Layer({
        draggable: true
    });
    var rectX = stage.getWidth() / 2 - 50;
    var rectY = stage.getHeight() / 2 - 25;
    var box = new Kinetic.Circle({
        x: 100,
        y: 100,
        radius: 50,
        fill: '#00D200',
        stroke: 'black',
        strokeWidth: 2,
    });
    // add cursor styling
    box.on('mouseover', function() {
        document.body.style.cursor = 'pointer';
    });
    box.on('mouseout', function() {
        document.body.style.cursor = 'default';
    });
    layer.add(box);
    stage.add(layer);
    $(stage.content).on('mousewheel', ui.zoom);
});​

您需要偏移舞台,使其中心点位于固定点。这里有一个例子,因为舞台的中心点默认为画布的左上角。假设你的舞台宽600像素,高400像素,你希望舞台从中心放大。你需要这样做:

var stage = new Kinetic.Stage({
   container: 'container',
   width: 600,
   height: 400,
   offset: [300, 200]
};

更新@juan.facorro的演示以缩放形状而不是阶段

jsFiddle

var ui = {
    stage: null,
    box: null,
    scale: 1,
    zoomFactor: 1.1,
    zoom: function(event) {
        event.preventDefault();
        var evt = event.originalEvent,
            mx = evt.offsetX,
            my = evt.offsetY,
            wheel = evt.wheelDelta / 120; //n or -n
        var zoom = (ui.zoomFactor - (evt.wheelDelta < 0 ? 0.2 : 0));
        var newscale = ui.scale * zoom;
        var origin = ui.box.getPosition();
        origin.x = mx - (mx - origin.x) * zoom;
        origin.y = my - (my - origin.y) * zoom;
        ui.box.setPosition(origin.x, origin.y);
        ui.box.setScale(newscale);
        ui.stage.draw();
        ui.scale *= zoom;
    }
};
$(function() {
    var width = $(document).width() - 2,
        height = $(document).height() - 5;
    var stage = ui.stage = new Kinetic.Stage({
        container: 'container',
        width: width,
        height: height
    });
    var layer = new Kinetic.Layer();
    var rectX = stage.getWidth() / 2 - 50;
    var rectY = stage.getHeight() / 2 - 25;
    var box = ui.box = new Kinetic.Circle({
        x: 100,
        y: 100,
        radius: 50,
        fill: '#00D200',
        stroke: 'black',
        strokeWidth: 2,
        draggable: true
    });
    // add cursor styling
    box.on('mouseover', function() {
        document.body.style.cursor = 'pointer';
    });
    box.on('mouseout', function() {
        document.body.style.cursor = 'default';
    });
    layer.add(box);
    stage.add(layer);
    $(stage.content).on('mousewheel', ui.zoom);
});

上面的演示仅在舞台的x和y坐标为0时有效。例如,如果舞台是可拖动的,它将在拖动时更改这些坐标,因此需要将它们包括在偏移计算中。这可以通过从画布偏移中减去它们来实现:

jsfiddle

zoom: function(event) {
    event.preventDefault();
    var evt = event.originalEvent,
        mx = evt.offsetX - ui.scale.getX(),
        my = evt.offsetY - ui.scale.getY(),
    var zoom = (ui.zoomFactor - (evt.wheelDelta < 0 ? 0.2 : 0));
    var newscale = ui.scale * zoom;
    var origin = ui.box.getPosition();
    origin.x = mx - (mx - origin.x) * zoom;
    origin.y = my - (my - origin.y) * zoom;
    ui.box.setPosition(origin.x, origin.y);
    ui.box.setScale(newscale);
    ui.stage.draw();
    ui.scale *= zoom;
}