在开始联系人事件上设置新的身体位置

Setting new body position on BeginContact event

本文关键字:位置 设置 开始 联系人 事件      更新时间:2023-09-26

我想在 BeginContact 事件上设置一个新的身体位置,但它仍然不起作用。它是用JavaSript编写的,在画布上绘图,但对于Box2d来说并不重要。在正文中的HTML文件中只有空画布,没有别的。这是我的代码:

在JS文件的开头只声明了一些变量。

Vec2 = Box2D.Common.Math.b2Vec2;
BodyDef = Box2D.Dynamics.b2BodyDef;
Body = Box2D.Dynamics.b2Body;
FixtureDef = Box2D.Dynamics.b2FixtureDef;
Fixture = Box2D.Dynamics.b2Fixture;
World = Box2D.Dynamics.b2World;
PolygonShape = Box2D.Collision.Shapes.b2PolygonShape;
DebugDraw = Box2D.Dynamics.b2DebugDraw;
var player;

它后面是一个在开始时调用的设置函数。

function setup()
{
    canvas = document.getElementById("collisionCanvas");
    context = canvas.getContext('2d');
    document.getElementsByTagName('body')[0].style.backgroundColor = "black";
    canvas.style.backgroundColor = "white";
    canvas.width = 320;
    canvas.height = 320;
    world = new World(new Vec2(0, 10), false);
    //Point of the problem!!!
    //setting contact listener
    var listener = new Box2D.Dynamics.b2ContactListener;
    listener.BeginContact = function(contact)
    {
        var body1 = contact.GetFixtureA().GetBody();
        var body2 = contact.GetFixtureB().GetBody();
        if(body1.GetUserData().type == "player")
        {
            body1.SetPosition({x:5, y:5});
        }
        else
        {
            body2.SetPosition({x:5, y:5});
        }
    }
    world.SetContactListener(listener);
    var fixDef = new FixtureDef;
    fixDef.density = 1.0;
    fixDef.friction = 0.5;
    fixDef.restitution = 0.2;
    var bodyDef = new BodyDef;
    //creating ground
    bodyDef.type = Body.b2_staticBody;
    bodyDef.position.x = convertPixelsToMeters(160);
    bodyDef.position.y = convertPixelsToMeters(320-32/2);
    bodyDef.userData = {type: "static"};
    fixDef.shape = new PolygonShape;
    fixDef.shape.SetAsBox(convertPixelsToMeters(canvas.width/2), convertPixelsToMeters(32/2));
    world.CreateBody(bodyDef).CreateFixture(fixDef);
    //creating player
    bodyDef.type = Body.b2_dynamicBody;
    bodyDef.fixedRotation = true;
    bodyDef.position.x = convertPixelsToMeters(160);
    bodyDef.position.y = convertPixelsToMeters(160);
    bodyDef.userData = {type: "player"};
    fixDef.shape = new PolygonShape;
    fixDef.shape.SetAsBox(convertPixelsToMeters(16), convertPixelsToMeters(16));
    player = world.CreateBody(bodyDef);
    player.CreateFixture(fixDef);
    //setup debug draw
    var debugDraw = new DebugDraw();
    debugDraw.SetSprite(document.getElementById("collisionCanvas").getContext("2d"));
    debugDraw.SetDrawScale(32.0);
    debugDraw.SetFillAlpha(0.3);
    debugDraw.SetLineThickness(1.0);
    debugDraw.SetFlags(DebugDraw.e_shapeBit | DebugDraw.e_jointBit);
    world.SetDebugDraw(debugDraw);
    window.setInterval(update, 1000 / 60);
}

最后只有更新功能,一个帮助功能,仅此而已。

function update()
{
    world.Step(
        1 / 60   //frame-rate
        ,  10       //velocity iterations
        ,  10       //position iterations
    );
    world.DrawDebugData();
    world.ClearForces();
}
function convertPixelsToMeters(x)
{
    return x*0.03125;
}
$(function(){
    setup();
})

重要的是中间代码,其中是 BeginContact 事件,其中调用了不起作用的 SetPosition 函数。

我尝试在其他地方更改位置,例如在 KeyDown 事件上,它是正确的,所以对我来说可以理解为什么它不起作用。

在 b2Contactlistner 方法中,我们不能改变任何位置或位置。

您可以采用任何布尔变量,并在良性接触时使其为真,如果根据布尔变量更改主体的位置。

就像在你的代码中一样。 var bodyyy;
var boolennn

listener.BeginContact = function(contact)
{
    var body1 = contact.GetFixtureA().GetBody();
    var body2 = contact.GetFixtureB().GetBody();
    if(body1.GetUserData().type == "player")
    {
        //body1.SetPosition({x:5, y:5});
       bodyyy = body1;
       booleannn = true;
    }
    else
    {
       // body2.SetPosition({x:5, y:5});
        bodyyy = body2;
        boolennn = true;
    }
}

现在在您的更新方法中

if(booleann)
{
 bodyyy.SetPosition({x:5, y:5})
}

对不起,我不知道java脚本的语法