保存不使用代码的 JSON

Save JSON not working with code

本文关键字:JSON 代码 保存      更新时间:2023-09-26

我一直在尝试保存这个小代码,但没有进展。我使用了完全相同的保存/加载函数并且它有效,但它是全局变量。我不明白为什么它在这种情况下不起作用。我尝试过以我所知道的各种方式更改它,但没有成功

问题出在这一段代码中。当我删除game.money:game.money时,游戏可以工作,但是当它在那里时,游戏根本不起作用。我尝试过用钱:钱,这个钱,甚至删除var save ={}。我意识到问题是金钱不是一个全局变量,但我缺乏对这个问题的理解,如果有人可以帮助我,那就太好了。

我从这里读到的游戏代码教程

   function save() {
  var save = {
    game.money: game.money,
  }
  localStorage.setItem("save", JSON.stringify(save));
};

//The timer to run code every second
var Timer = window.setInterval(function() {
  Tick()
}, 1000);
var buildings = [];
//The object declaration for game saves
function GameSave() {
  this.money = 1000;
  this.buildings = [];
  for (var i = 0; i < buildings.length; i++) {
    this.buildings[i] = 0;
  }
}
//The object declaration for buildings
function Building() {
  this.Name = "Lemonade Stand";
  this.Cost = 10;
  this.PerSec = 1;
}
//The function to initialise all buildings
function InitBuildings() {
  LoadBuilding("Lemonade Stand", 10, 1);
}
//The function to automatically load a building into the buildings array
function LoadBuilding(name, cost, persec) {
  var cur = buildings.length;
  buildings[cur] = new Building();
  buildings[cur].Name = name;
  buildings[cur].Cost = cost;
  buildings[cur].PerSec = persec;
}
//The function used to gather money
function GatherMoney() {
  game.money++; //++ tells javascript to add 1 to the variable
  //Display the player's current money
  document.getElementById("money").innerHTML = game.money;
}
//The function that gets run every second
function Tick() {
  for (var i = 0; i < buildings.length; i++) {
    game.money += game.buildings[i] * buildings[i].PerSec;
  }
  document.getElementById("money").innerHTML = game.money;
}
//The function to buy a lemonade stand
function Build(id) {
  if (game.money >= buildings[id].Cost) { //Check if the player has enough money, then subtract it and add a new building if they do
    game.money -= buildings[id].Cost;
    game.buildings[id] = game.buildings[id] + 1;
    document.getElementById("money").innerHTML = game.money;
    document.getElementById("Building1Qty").innerHTML = game.buildings[0];
  }
}
//Run this code once the page has loaded fully
window.onload = function() {
  InitBuildings();
  window.game = new GameSave();
};

//save and load function below
function save() {
  var save = {
    game.money: game.money,
  }
  localStorage.setItem("save", JSON.stringify(save));
};
function load() {
  var GameTwo = JSON.parse(localStorage.getItem("save"));
  if (typeof GameTwo.game.money !== "undefined") game.money = GameTwo.game.money;
  document.getElementById("money").innerHTML = game.money;
};
//AutoSave 
var saveVar;
function autoSaveFunc() {
  saveVar = setInterval(save, 2000); //Auto save every 25seconds 
}
autoSaveFunc();
//AutoLoad
var loadVar;
function autoLoadFunc() {
  loadVar = setTimeout(load, 2500); // Load once on start up, 1 second after start up.
}
autoLoadFunc();
<!--Pleae refer to Lesson 9.txt for a full description on this lesson -->
<html>
<head>
  <title>Basic Incremental Game</title>
  <link rel="stylesheet" type="text/css" href="css/Incremental.css">
  <script src="js/Incremental.js"></script>
</head>
<body>
  <div class="container" onclick="GatherMoney();">
    <h1 style="cursor:default"> Money: <span id="money">0</span> </h1>
    <div class="Lemon" onclick="Build(0);">Lemon: <span id="Building1Cost">10</span>
      </br>PerSec: <span id="Building1PerSec">1</span>
      </br>Quantity: <span id="Building1Qty">0</span> 
    </div>

  </div>
</body>

您的浏览器将具有一组开发人员工具。请了解如何使用它们的基础知识。JavaScript 控制台将报告如下错误:

Uncaught SyntaxError: Unexpected token .

不能在标识符中使用.字符。

如果要在对象文本的属性名称中使用它,则必须使用字符串:

"game.money": game.money

如果你想要一个普通的数据结构,那么你需要单独创建你的对象:

var save = {
  game: {
      money: game.money
  }
};

您还需要有一个包含作用域中某处对象的game变量。