代码在本地工作,但在 JSFiddle 中不工作

Code works locally, but not in JSFiddle

本文关键字:工作 JSFiddle 但在 代码      更新时间:2023-09-26

这里仍然有点新,所以请耐心等待,因为我是JS的新手,并且有点教自己。

所以我一直在尝试编写一个简单的石头剪刀布游戏脚本,我已经让它在我的机器上本地工作,但对于我的生活,我无法弄清楚为什么它不能在 JSFiddle 上运行。我首先开始用JSFiddle写出来,但是在我对JSLint认为它有效但让游戏挂在我的JS中的某个地方感到沮丧之后,我决定将其移动到记事本并在本地尝试。好吧,它有效,但我无法弄清楚为什么它不喜欢小提琴。也许你们可以为我阐明这一点

<html>
<head>
<script>
var ties = 0;
var wins = 0;
var losses = 0;
// randInt returns a random integer between 0 and 2
function randInt() {return Math.floor(Math.random()*3);}
function msgAlert(msg, player, comp) {
    var outcome = ["Rock", "Paper", "Scissors"];
    if (msg === "tie") {
        alert("Tie!'n" + "Player: " + outcome[player] + "'n" + "Computer: " +     outcome[comp]);
    }
    if (msg === "win") {
        alert("You won!'n" + "Player: " + outcome[player] + "'n" + "Computer: " +     outcome[comp]);
    }          
    if (msg === "lose") {
        alert("You lost!'n" + "Player: " + outcome[player] + "'n" + "Computer: " +     outcome[comp]);
    }
}
function updateScore(result) {
    var tieElement = document.getElementById("tie");
    var winElement = document.getElementById("win");
    var loseElement = document.getElementById("lose");
    if (result === "tie") {
        ties++;
        tieElement.innerText = ties;
    }
    if (result === "win") {
        wins++;
        winElement.innerText = wins;
    }
    if (result === "lose") {
        losses++;
        loseElement.innerText = losses;
    }
}
function hand(player) {
    var comp = randInt();
    if (player === comp) {
        updateScore("tie");
        msgAlert("tie", player, comp);
    }
    /* Rock Conditions */
    if (player === 0 && comp === 1) {
        updateScore("lose");
        msgAlert("lose", player, comp);
    }
    if (player === 0 && comp === 2) {
        updateScore("win");
        msgAlert("win", player, comp);
    }
    /* Paper Conditions */
    if (player === 1 && comp === 0) {
        updateScore("win");
        msgAlert("win", player, comp);
    }
    if (player === 1 && comp === 2) {
        updateScore("lose");
        msgAlert("lose", player, comp);
    }
    /* Scissors Conditions */
    if (player === 2 && comp === 0) {
        updateScore("lose");
        msgAlert("lose", player, comp);
    }
    if (player === 2 && comp === 1) {
        updateScore("win");
        msgAlert("win", player, comp);
    }
}
</script>
</head>
<body bgcolor=tan>
    <H1 align=center>Let's play Rock Paper Scissors!</H1>
    <H2>Instructions</H2>
    <p>Click a button to choose what to throw</p>
    <p id="buttons">
        <input type="button" value="Rock" onclick="hand(0);" />
        <input type="button" value="Paper" onclick="hand(1);" />
        <input type="button" value="Scissors" onclick="hand(2);" /> 
    </p>
    <h3>Scoreboard:</h3>
    <ul id="scoreboard">
        <li>
            Wins: <span id="win">0</span>
        </li>
        <li>
            Losses: <span id="lose">0</span>
        </li>
        <li>
            Ties: <span id="tie">0</span>
        </li>
    </ul>
</body>
</html>

此示例代码在 jsbin.com

要使其在 jsFiddle 中工作,您必须将 jsFiddle 中的左上角设置设置为"无换行 - 在<正文>"。

当您将其设置为 onload 时,这会将所有代码放在 onload 处理程序中,并且不会全局声明任何内容(它在 onload 处理程序函数中声明)。 由于没有全局声明任何内容,因此 hand() 函数不是全局的,并且在直接从 HTML 调用时不起作用,因为它的范围必须是全局的,才能通过 HTML 的直接调用访问。

工作演示:http://jsfiddle.net/jfriend00/E9aFy/

代码在

jsbin.com 时运行良好,请查看并启用 javascript(如果没有)