未捕获的类型错误:无法读取未定义的 [JavaScript] 的属性“长度”
Uncaught TypeError: Cannot read property 'length' of undefined [JavaScript]
所以我正在尝试制作一个俄罗斯方块游戏,但是当我在浏览器中打开它时,我在JavaScript控制台中得到了Uncaught TypeError: Cannot read property 'length' of undefined. Tetris.html:245
。然后我去看看它,它看起来是正确的,所以我把它发布在Stackoverflow上,因为我无法弄清楚出了什么问题。第 245 行在 checkMove(xpos, ypos, newState)
函数中,这就是该行的代码。 for (var r = 0, len = curPiece.states[newState].length; r < len; r++) {//code goes here}
这是整个 HTML/
<!DOCTYPE HTML>
<HTML lang="en">
<head>
<meta charset="UTF-8">
<meta name="description" content="null">
<meta name="author" content="null">
<meta name="title" content="Tetris Clone">
<title title="Tetris - HTML5">
Tetris - HTML5
</title>
<link rel="apple-touch-icon" href="null">
<link rel="shortcut icon" href="null">
<link rel="stylesheet" type="text/css" href="css/tetris.css">
<script type="text/javascript" src="http://code.jquery.com/jquery-2.1.4.js"></script>
<script type="text/javascript" src="http://gigaboywebdesigns.com/ClassStyles.js"></script>
<script type="text/javascript" src="js/style.js"></script>
</head>
<body class = "body">
<center>
<div id = "gameboard">
<canvas id = "gameCanvas" class = "gameCanvas" width = "320" height = "640"></canvas>
</div>
<div id = "score" class = "score">
<p>Lines: <span id = "lines" class = "lines"></span></p>
</div>
</center>
<script type = "text/javascript" src = "js/pieces.js"></script>
<script type = "text/javascript" src = "js/BulkImageLoader.js"></script>
<script type = "text/javascript">
var ROWS = 20;
var COLS = 10;
var SIZE = 32;
var canvas
var ctx;
var blockImg;
var bgImg;
var gameOverImg;
var curPiece;
var gameData;
var imgLoader;
var prevTime;
var curTime;
var isGameOver;
var lineSpan;
var curLines;
window.onload = onReady;
function onReady() {
imgLoader = new BulkImageLoader();
imgLoader.addImage("blocks.png", "blocks");
imgLoader.addImage("bg.png", "bg");
imgLoader.addImage("over.png", "gameover");
imgLoader.onReadyCallback = onImagesLoaded;
imgLoader.loadImages();
canvas = document.getElementById("gameCanvas");
ctx = canvas.getContext("2d");
lineSpan = document.getElementById("lines");
prevTime = curTime = 0;
document.onkeydown = getInput;
}
function getInput(e) {
}
function onImagesLoaded(e) {
blockImg = imgLoader.getImageAtIndex(0);
bgImg = imgLoader.getImageAtIndex(1);
gameOverImg = imgLoader.getImageAtIndex(2);
initGame();
}
function initGame() {
var r, c;
curLines = 0;
isGameOver = false;
if (gameData == undefined) {
gameData = new Array();
for (r = 0; r < ROWS; r++) {
gameData[r] = new Array();
for (c = 0; c < COLS; c++) {
gameData[r].push(0);
}
}
} else {
for (r = 0; r < ROWS; r++) {
for (c = 0; c < COLS; c++) {
gameData[r][c] = 0;
}
}
}
curPiece = getRandomPiece();
lineSpan.innerHTML = curLines.toString();
var requestAnimFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
window.requestAnimationFrame = requestAnimFrame;
requestAnimationFrame(update);
}
function update() {
curTime = new Date().getTime();
if (curTime - prevTime > 500) {
if (checkMove(curPiece.gridx, curPiece.gridy + 1, curPiece.curState)) {
curPiece.gridy += 1;
} else {
copyData(curPiece);
curPiece = getRandomPiece();
}
prevTime = curTime;
}
ctx.clearRect(0, 0, 320, 640);
drawBoard();
drawPiece(curPiece);
if (isGameOver == false) {
requestAnimationFrame(update);
} else {
ctx.drawImage(gameOverImg, 0, 0, 320, 640, 0, 0, 320, 640);
}
}
function copyData(p) {
var xpos = p.gridx;
var ypos = p.gridy;
var state = p.curState;
for (var r = 0, len = p.states[state].length; r < len; r++) {
for (var c = 0, len2 = p.states[state][r].length; c < len2; c++) {
if (p.states[state][r][c] == 1 && ypos >= 0) {
gameData[ypos][xpos] = (p.color + 1);
}
xpos += 1;
}
xpos = p.gridx;
ypos += 1;
}
checkLines();
if (p.gridy < 0) {
isGameOver == true;
}
}
function checkLines() {
var lineFound = false;
var fullRow = true;
var r = ROWS - 1;
var c = COLS -1;
while(r >= 0) {
while(c >= 0) {
if (gameData[r][c] == 0) {
fullRow = false;
c = -1;
}
c--;
}
if (fullRow == true) {
zeroRow(r);
r++;
lineFound = true;
curLines++;
}
fullRow = true;
c = COLS - 1;
r--;
}
}
function zeroRow(row) {
var r = row;
var c = 0;
while (r >= 0) {
while (c < COLS) {
if (r > 0) {
gameData[r][c] = gameData[r-1][c];
} else {
gameData[r][c] = 0;
}
c++;
}
c = 0;
r--;
}
}
function drawBoard() {
ctx.drawImage(bgImg, 0, 0, 320, 640);
for (var r = 0; r < ROWS; r++) {
for (var c = 0; c < COLS; c++) {
ctx.drawImage(blockImg, (gameData[r][c] - 1) * SIZE, 0, SIZE, SIZE, c * SIZE, r * SIZE, SIZE);
}
}
}
function drawPiece(p) {
var drawX = p.gridx;
var drawY = p.gridy;
var state = p.curState;
for (var r = 0, len = p.states[state].length; r < len; r++) {
for (var c = 0, len2 = p.states[state][r].length; c < len2; c++) {
if (p.states[state][r][c] == 1 && drawY >= 0) {
ctx.drawImage(blockImg, p.color * SIZE, 0, SIZE, SIZE, drawX * SIZE, drawY * SIZE, SIZE, SIZE);
}
drawX += 1;
}
drawX = p.gridx;
drawY += 1;
}
}
function checkMove(xpos, ypos, newState) {
var result = true;
var newx = xpos;
var newy = ypos;
for (var r = 0, len = curPiece.states[newState].length; r < len; r++) {
for (var c = 0, len2 = curPiece.states[newState][r].length; c < len2; c++) {
if (newx < 0 || newx >= COLS) {
result = false;
c = len2
r = len;
}
if (gameData[newy] != undefined && gameData[newy][newx] != 0 && curPiece.states[newState][r] != undefined && curPiece.states[newState[r][c]] != 0) {
result = false;
c = len2;
r = len;
}
newx += 1;
}
newx = xpos;
newy += 1;
if (newy > ROWS) {
r = len;
result = false;
}
}
return result;
}
</script>
</body>
</HTML>
JS文件,如果你需要它。
简而言之,curPiece.states[newState]
是未定义的。你放在那里的代码有很多东西需要看,但你应该回答为什么没有定义的问题。可能是 newState 不正确,也可能是状态完全未定义。也许操作顺序错误,尚未创建。
在 for 循环之前对 curPiece.states 的值进行一些调试。还要检查什么是新状态。然后报告更新,以便人们在需要时为您提供进一步的帮助。
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