二维对象/将数组关联到三维对象Javascript中

Two Dimensional Object / Associate Array into Three Dimensional Object Javascript

本文关键字:对象 关联 三维 Javascript 数组 二维      更新时间:2023-09-26

无论如何可以形成这个

var stateDat = {
ME: ['Maine',1328361],
etc.
};

对此

var stateDatHistory = {
1:[
  ME: ['Maine',1328361],
  etc.
  ],
2:[
  ME: ['Maine',1328361],
  etc.
  ],
etc
};

在函数中动态?例如,这不起作用...

turn = 1;
function start(){
stateDatHistory[turn].push(stateDat);
stateDat['ME'][1]= stateDat['ME'][1] - 500; //changing population
turn++;
}

它的历史部分可以是对象数组。 所以。。。

var stateDatHistory = [
   { ME: ['Maine', 1328361] }
];

或者,如果您需要通过键引用历史记录中的每个"步骤",它可能是一个具有包含对象的数组值的对象......

var stateDatHistory = {
    1: [
        { ME: ['Maine', 12334] }
    ]
}

在后一种情况下,"开始"代码将类似于...

turn = 1
function start() {
    if (typeof stateDatHistory[turn] === 'undefined') {
        stateDatHistory[turn] = [];
    }
    stateDatHistory[turn].push(stateDat);
    stateDat['ME'][1]= stateDat['ME'][1] - 500; //changing population
    turn++;
}

说了这么多,我倾向于提到使用对象来包含所有这些状态数据将是一个不错的决定。 例如考虑...

// Define our manager
var stateDatManager = function() { };
(function(instance) {
    instance.init = function() {
        // Setup internal state
        this.history = {};
        this.turn = 0;
        this.initialized = true;
    };
    instance.start = function(turn, data) {
        if (!this.initialized) { this.init(); }
        this.turn = turn;
        this.addToHistory(data);
    };
    instance.addToHistory(data) {
        if (typeof this.history[this.turn] === 'undefined') {
            this.history[this.turn] = [];
        }
        this.history[this.turn].push(data);
    };
    instance.advanceTurn() {
        this.turn += 1;
    };
}(stateDatManager.prototype));
// Use it
var manager = new stateDatManager();
manager.start(1, [
    { ME: ['Maine', 1328361] }
]);
// Move to the next turn...
manager.advanceTurn();
// etc.