缩放/平移后的画布坐标

Canvas Coordinate after scaling/Panning

本文关键字:布坐标 坐标 缩放      更新时间:2023-09-26

我正在通过从 API 接收的一些数据构建画布,这一切都很好。无论如何,几天后我被以下代码'canvas.addEventListener('wheel', (event: MouseWheelEvent) => { event.preventDefault();

    let coords = Positioning.transformedPoint(
      event.pageX - canvas.offsetLeft,
      event.pageY - canvas.offsetTop
    );
    canvasMethods.clear();
    canvasMethods.translate(coords.x, coords.y);
    if (event.wheelDeltaY > 0) {
      canvasMethods.scale(ZoomDirection.ZOOM_IN);
    } else if (event.wheelDeltaY < 0) {
      canvasMethods.scale(ZoomDirection.ZOOM_OUT);
    }
    canvasMethods.translate(-coords.x, -coords.y);
    this._renderFn();
  }, false);
  canvas.addEventListener('mousedown', (event: MouseEvent) => {
    event.preventDefault();
    this._dragging = true;
    this._dragStart = Positioning.transformedPoint(
      event.clientX - canvas.offsetLeft,
      event.clientY - canvas.offsetTop
    );
  }, false);
  canvas.addEventListener('dblclick', (event: MouseEvent) => {
    let coords = Positioning.transformedPoint(
      event.clientX - canvas.offsetLeft,
      event.clientY - canvas.offsetTop
    );
    this._clickFn(coords);
  });
  canvas.addEventListener('mousemove', (event: MouseEvent) => {
    if (this._dragging) {
      event.preventDefault();
      this._dragEnd = Positioning.transformedPoint(
        event.pageX - canvas.offsetLeft,
        event.pageY - canvas.offsetTop
      );
      let coords = Positioning.transformedPoint(
        event.clientX - canvas.offsetLeft,
        event.clientY - canvas.offsetTop
      );
      canvasMethods.translate(coords.x - this._dragStart.x, coords.y - this._dragStart.y);
      canvasMethods.clear();
      this._renderFn();
      this._dragStart = this._dragEnd;
    }
  }, false);
  canvas.addEventListener('mouseup', (event: MouseEvent) => {
    event.preventDefault();
    this._dragging = false;
    this._dragStart = null;
    this._dragEnd = null;
  })
}`

当它在正常比例上时,我得到了正确的坐标,但是一旦我缩放,我就会出现增量错误(基本上实际点和鼠标光标之间的距离越来越大),我不知道为什么。为了计算矩阵中的坐标,我使用 SVG 方法作为包装器,方式如下 ' 导出类定位 { static svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg'); 私有静态 xform = Positioning.svg.createSVGMatrix();

static transformedPoint(x: number, y: number): SVGPoint {
  let coords = Positioning.svg.createSVGPoint();
  coords.x = x;
  coords.y = y;
  return coords.matrixTransform(Positioning.xform.inverse());
}

}'

我知道这在某种程度上与结垢有关,但我真的不知道如何获得缩放的帐户并进行适当的操作来获得比例。我还检查了这个答案 缩放画布到鼠标光标 这是非常准确的,但实际上他以某种方式得到了我无法识别的帐户。其他人是否遇到过同样的问题?

我已经

解决了这个问题,我忘记了一件重要的事情,跟踪我的转变。现在我将链接代码,以便对可能遇到我相同问题的人有用(如果您不使用 Typescript 可以避免键入 ofc)

基本上,我正在使用SVG矩阵方法来跟踪画布中发生的事情。

这是一个类,它通过自身存储由createSVGMatrix()创建的未转换画布(1,0,0,1,0,0)的基本矩阵并通过更新原始矩阵的本机SVGMatrix方法跟踪转换来获取Canvas转换的帐户。然后,当我需要时,我只需使用转换后的点方法即可使鼠标的正确 x,y 坐标按矩阵比例缩放。

export class Positioning {
static svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
static MatrixTransformationProxy = Positioning.svg.createSVGMatrix();
static transformedPoint(x: number, y: number): SVGPoint {
  let coords = Positioning.svg.createSVGPoint();
  coords.x = x;
  coords.y = y;
  return coords.matrixTransform(Positioning.MatrixTransformationProxy.inverse());
}
static translateProxy(x: number, y: number) {
  Positioning.MatrixTransformationProxy = Positioning.MatrixTransformationProxy.translate(x, y);
}
static scaleUniformProxy(scaleValue: number) {
  Positioning.MatrixTransformationProxy = Positioning.MatrixTransformationProxy.scale(scaleValue);
}

}

我正在使用画布方法的包装器将画布转换与我的代理矩阵同步,这些方法调用画布方法和相对定位方法来更新矩阵转换代理,如下所示

export class CanvasMethods {
static getSharedInstance(): CanvasMethods {
  return sharedInstance;
}
private _canvas: HTMLCanvasElement;
getCanvas(): HTMLCanvasElement {
  return this._canvas;
}
getContext(): CanvasRenderingContext2D {
  return this._canvas.getContext('2d');
}
registerCanvas(canvas: HTMLCanvasElement): void {
  this._canvas = canvas;
}
getCanvasBoundingRect(): BoundingRect {
  return new BoundingRect(0, 0, this._canvas.width, this._canvas.height);
}
clear(): void {
  this.getContext().save();
  this.getContext().setTransform(1, 0, 0, 1, 0, 0);
  this.getContext().clearRect(0, 0, this._canvas.width, this._canvas.height);
  this.getContext().restore();
}
scale(direction: ZoomDirection): void {
  let options = { //TODO get this from constructor options
    scaleValueOut: 0.8,
    scaleValueIn: 1.1
  };
  if (direction === ZoomDirection.ZOOM_OUT) {
    Positioning.scaleUniformProxy(options.scaleValueOut);
    this.getContext().scale(options.scaleValueOut, options.scaleValueOut);
  } else if (direction === ZoomDirection.ZOOM_IN) {
    Positioning.scaleUniformProxy(options.scaleValueIn);
    this.getContext().scale(options.scaleValueIn, options.scaleValueIn);
  }
}
translate(x: number, y: number): void {
  Positioning.translateProxy(x, y);
  this.getContext().translate(x, y);
}

}

const sharedInstance = new CanvasMethods();}