JavaScript中的石头、纸、剪刀
Rock, Paper, Scissors in JavaScript
我正在制作我的第一款游戏(Rock Paper Sisors),遇到了一个问题,当userChoice是剪刀,而computerChoiceock时,程序无法将获胜者作为Rock返回。我可以让程序给我任何其他组合的获胜者。
我在这里有我的代码:
var userChoice = prompt("Do you choose rock, paper or scissors?");
var computerChoice = Math.random();
if (computerChoice < 0.34) {
computerChoice = "rock";
} else if(computerChoice <= 0.67) {
computerChoice = "paper";
} else {
computerChoice = "scissors";
}
var compare = function(choice1, choice2) {
if(choice1 === choice2) {
return "The result is a tie!";
}
if(choice1 === "rock") {
if(choice2 === "scissors") {
return "rock wins";
} else {
return "paper wins";
}
}
if(choice1 === "paper") {
if(choice2 === "rock") {
return "paper wins";
} else {
if(choice2 === "scissors") {
return "scissors wins";
}
}
if(choice1 === "scissors") {
if(choice2 === "rock") {
return "rock wins";
} else {
if(choice2 === "paper") {
return "scissors wins";
}
}
}
}
};
console.log("User Choice: " + userChoice);
console.log("Computer Choice: " + computerChoice);
compare(userChoice, computerChoice);
需要研究的内容:
var choices = ["rock", "paper", "scissors"];
var map = {};
choices.forEach(function(choice, i) {
map[choice] = {};
map[choice][choice] = "Was a tie"
map[choice][choices[(i+1)%3]] = choices[(i+1)%3] + " wins"
map[choice][choices[(i+2)%3]] = choice + " wins"
})
function compare(choice1, choice2) {
return (map[choice1] || {})[choice2] || "Invalid choice";
}
这是一个适用于扩展集的替代方案。我们的假设是,在对手的总数中,有奇数种可能性,从任何一个给定点开始,从我们的给定点向前看(当我们到达终点时),上半场将战胜给定点,下半场将输。
或者用另一种方式来描述它是,在我们给定点之前剩下的一半对手会输,接下来的一半会赢。
因此,choices
阵列中的正确顺序至关重要。
var choices = ["rock", "spock", "paper", "lizard", "scissors"];
var map = {};
choices.forEach(function(choice, i) {
map[choice] = {};
for (var j = 0, half = (choices.length-1)/2; j < choices.length; j++) {
var opposition = (i+j)%choices.length
if (!j)
map[choice][choice] = "Was a tie"
else if (j <= half)
map[choice][choices[opposition]] = choices[opposition] + " wins"
else
map[choice][choices[opposition]] = choice + " wins"
}
})
function compare(choice1, choice2) {
return (map[choice1] || {})[choice2] || "Invalid choice";
}
您无法看到问题,很可能是因为代码缩进不好。正确缩进问题很清楚:
if (choice1 === "paper") {
if (choice2 === "rock") {
return "paper wins";
} else {
if (choice2 === "scissors") {
return "scissors wins";
}
}
if (choice1 === "scissors") {
if (choice2 === "rock") {
return "rock wins";
} else {
if (choice2 === "paper") {
return "scissors wins";
}
}
}
}
您的if (choice1 === "scissors") {
在if (choice1 === "paper") {
内。内的代码将永远无法访问。
我提出了一个替代方案,它应该易于理解,并避免代码中的一些问题,如过度重复和固定选择。因此,它更灵活,更易于维护。
function compare(choice1, choice2) {
choice1 = choices.indexOf(choice1);
choice2 = choices.indexOf(choice2);
if (choice1 == choice2) {
return "Tie";
}
if (choice1 == choices.length - 1 && choice2 == 0) {
return "Right wins";
}
if (choice2 == choices.length - 1 && choice1 == 0) {
return "Left wins";
}
if (choice1 > choice2) {
return "Left wins";
} else {
return "Right wins";
}
}
选择是CCD_ 4。你可以看到一个演示。
为了将解决方案推广到更大的列表,这种模技术可能会有所帮助:
function mod(a, b) {
c = a % b
return (c < 0) ? c + b : c
}
然后编写比较代码就容易多了:
function compare(choice1, choice2) {
x = choices.indexOf(choice1);
y = choices.indexOf(choice2);
if (x == y) {
return "Tie";
}
if (mod((x - y), choices.length) < choices.length / 2) {
return choice1 + " wins";
} else {
return choice2 + " wins";
}
}
相应的jsFiddle。
这么多if语句。它们令人困惑。
此外,所有这些if语句都会锁定游戏并使其变得困难为另一个游戏重新使用该逻辑。
function referee(){
var training = {};
function learn(winner,loser){
if (!training[winner]) training[winner] = {};
training[winner][loser]=1;
}
function judge(play1,play2){
if (play1 === play2){ return 'tie'; }
return ( (training[play1][play2] === 1)? play1: play2 )+' wins!';
}
function validate(choice) {
return choice in training;
}
function choices() {
return Object.keys(training);
}
return {
'learn': learn,
'judge': judge,
'validAction': validate,
'getChoices': choices
};
}
var ref = referee();
ref.learn('rock','scissors');
ref.learn('paper','rock');
ref.learn('scissors','paper');
do {
var userChoice = prompt("Do you choose rock, paper or scissors?");
} while(!ref.validAction(userChoice))
var choices = ref.getChoices(),
computerChoice = choices[Math.floor(Math.random()*choices.length)];
console.log("User Choice: " + userChoice);
console.log("Computer Choice: " + computerChoice);
console.log(ref.judge(userChoice, computerChoice));
您有一个不匹配的大括号:
if(choice1 === "paper") {
if(choice2 === "rock") {
return "paper wins";
} else {
if(choice2 === "scissors") {
return "scissors wins";
}
}
实际上,我会删除该块中的最后一个if
,你不需要它。最后一个块(choice1 === "scissors"
)是正确的,但如果不需要,请再次删除最后一个。
为了向您展示为什么它以这种特定的方式失败,我重新缩进了代码的相关部分,以说明它是如何被解释的:
if(choice1 === "paper") {
if(choice2 === "rock") {
return "paper wins";
} else {
if(choice2 === "scissors") {
return "scissors wins";
}
}
if(choice1 === "scissors") {
if(choice2 === "rock") {
return "rock wins";
} else {
if(choice2 === "paper") {
return "scissors wins";
}
}
}
}
试试这个:
var UserChoice = window.prompt("Do you choose rock, paper or scissors ?");
var computChoice = Math.random();
var computChoice = computChoice < 0.34 ? "rock" : ( computChoice > 0.67 ? "scissors" : "paper" ) ;
var mess = {
rock : { scissors : 'You Win!, Rock smashes scissors!', paper : 'You lose!, Paper covers rock!'} ,
paper : { rock : 'You Win!, Paper covers rock!', scissors : 'You lose!, Scissors cut paper!' },
scissors : { paper : 'You Win!, Scissors cut paper!', rock : 'You lose!, Rock smashes scissors!' }
}
if ( computChoice === UserChoice)
result = "It's a tie!" ;
else if ( UserChoice !== "rock" && UserChoice !== "paper" && UserChoice !== "scissors" )
result = "Invalid choice! Choose from rock, paper, or scissors" ;
else
result = mess[UserChoice][computChoice] ;
console.log( 'you chose ' + UserChoice + ' and computer chose ' + computChoice + ' ( ' + result + ' ) ') ;
我就是这样做的:
//player choice
var playerChoice = prompt("What is your choice of weapon: rock, paper, or scissors?");
//Computer Choice
var computerChoice = Math.ceil(Math.random() *3);
//variables as numbers
if (computerChoice < 1) {
computerChoice = "rock";
} else if(1 <= computerChoice <= 2) {
computerChoice = "paper";
} else {
computerChoice = "scissors";
}
//defining function
function game(playerChoice, computerChoice){
//Checking for a tie
if (playerChoice === computerChoice) {
return "It is a tie";
}
//Check for Rock
if (playerChoice === "rock") {
if (computerChoice === "scissors") {
return "Player Wins";
} else {
return "Computer Wins";
}
}
//Check for Paper
if (playerChoice === "paper") {
if (computerChoice === "scissors") {
return "Computer Wins";
} else {
return "Player Wins";
}
}
//Check for Scissors
if (playerChoice === "scissors") {
if (computerChoice === "rock") {
return "Computer Wins";
} else {
return "Player Wins";
}
}
}
//start the game function
game();
//print winner
console.log(game(playerChoice, computerChoice))
我选择了我的电脑选择是随机的,整数,0-3,但你可以去掉那部分。
我开始工作了:
function playFunction() {
var userChoice = prompt("Do you choose rock, paper or scissors?");
var computerChoice = Math.random();
if (computerChoice < 0.34) {
computerChoice = "rock";
} else if(computerChoice <= 0.67) {
computerChoice = "paper";
} else {
computerChoice = "scissors";
}
var compare = function(choice1, choice2) {
if(choice1 === choice2) {
alert("The result is a tie!");
}
if(choice1 === "rock") {
if(choice2 === "scissors") {
alert("rock wins");
} else {
alert("paper wins");
}
}
if(choice1 === "paper") {
if(choice2 === "rock") {
alert("paper wins");
} else {
if(choice2 === "scissors") {
alert("scissors wins");
}
}
if(choice1 === "scissors") {
if(choice2 === "rock") {
alert("rock wins");
} else {
if(choice2 === "paper") {
alert("scissors wins");
}
}
}
}
};
console.log("User Choice: " + userChoice);
console.log("Computer Choice: " + computerChoice);
compare(userChoice, computerChoice)
}
我所改变的只是没有返回一条消息,而是弹出一条带有答案的警报。我还将其放入一个函数中,该函数可以在单击HTML按钮时调用。
没有所有{}和else if 的示例
如果可以的话,总是使用else。。由于你的if语句是不同的情况,并且只有一个适用,你应该使用else-if..
如果条件后面只有1个语句,则使用if语句(下面的条件1)。。即使你有一个if…else if…block语句,它也被认为是一个语句。。(以下条件2)。。但是如果它有帮助,你可以在if…else if…block语句周围使用它们来帮助你更好地理解它。。(以下条件3)。。
也不要使用===,除非你真的知道它的作用。。这会给你新手带来麻烦。。默认情况下使用==。。
if(choice1 == choice2) //condition 1
return "The result is a tie!";
else if(choice1 == "rock") //condition 2
if(choice2 == "scissors")
return "rock wins";
else
return "paper wins";
else if(choice1 == "paper"){ //condition 3
if(choice2 == "rock")
return "paper wins";
else
return "scissors wins";
}
else if(choice1 == "scissors")
if(choice2 == "rock")
return "rock wins";
else
return "scissors wins";
var userChoice = prompt("Do you choose rock, paper or scissors? ");
var computerChoice=Math.random();
{
if(computerChoice <= ".33")
{
computerChoice === 'rock';
}
else if(computerChoice<='.66' & '>=.34')
{
computerChoice === 'paper';
}
else
{
computerChoice ===' scissors';
}
}
console.log( computerChoice);
var compare = function (choice1, choice2)
{
if (choice1 === choice2)
{
return "The result is a tie!";
}
else
{
if(choice1 === "rock")
{
if(choice2 === "paper")
{
return "Paper beats rock. Computer Wins.";
}
else
{
return "Rock beats scissors. You win.";
}
}
else
{
if(choice1 === "paper")
{
if(choice2 === "rock")
{
return "Paper beats rock. You Win.";
}
else
{
return "Scissors beat paper. Computer Wins."; }
}
if(choice1 === "scissors")
{
if(choice2 === "rock")
{
return "Rock beats scissors. Computer Wins.";
}
else
{
return "Scissors beat paper. You Win."; }
}
}
}
};
var r = function(user)
{
while(user < 0 | user >3)
{user = prompt("Please don't act oversmart. Press '1' for rock, '2' for paper, and '3' for scissors.");
}
if(user === "1")
user = "rock";
else
{
if(user === "2")
{user = "paper";}
else
{user = "scissors";}
};
console.log("You chose: " + user);
computerChoice = Math.random()
if(computerChoice <= 0.33)
{
computerChoice = "rock";
}
else
{
if(computerChoice > 0.33 && computerChoice <=0.66)
{computerChoice = "paper";}
else
{computerChoice = "scissors";}
}
console.log("The computer chose: "+computerChoice)
console.log(compare(user, computerChoice));
if(user===computerChoice)
{
userChoice = user;
return "1";}
};
var userChoice = prompt("Press '1' for rock, '2' for paper, and '3' for scissors")
var computerChoice;
var a = r(userChoice);
if(a === "1")
{//console.log("1");
while(userChoice === computerChoice)
{
var a = prompt("Since there was a tie, please choose again. Press 1 for rock, 2 for paper and 3 for scissors.")
var b = r(a);
if(b !== "1")
{break;}
}
}
这将创造一个完美的、自我重复的游戏,直到有人获胜。它还显示你玩了多少游戏。全部不使用循环!
count = 1;
var Decisions = function() {
if (count === 1) {
userChoice = prompt("Do you choose rock, paper or scissors?");
} else {
userChoice = prompt("It's a tie. Please make your choice again!");
}
computerChoice = Math.random();
if (computerChoice < 0.4) {
computerChoice = "rock";
} else if(computerChoice <= 0.8) {
computerChoice = "paper";
} else {
computerChoice = "scissors";
}
console.log("User: " + userChoice);
console.log("Computer: " + computerChoice);
}
Decisions();
var compare = function(choice1, choice2) {
if (choice1 === choice2) {
count = count + 1
console.log("The result is a tie!");
Decisions();
return compare(userChoice, computerChoice);
} else if (choice1 === "rock") {
if (choice2 === "scissors") {
return "rock wins";
} else {
return "paper wins";
}
} else if (choice1 === "paper") {
if (choice2 === "rock") {
return "paper wins";
} else {
return "scissors wins";
}
} else if (choice1 === "scissors") {
if (choice2 === "paper") {
return "scissors win";
} else {
return "rock wins";
}
}
}
console.log(compare(userChoice,computerChoice));
console.log("Wow, you played " + count + " times!");
这是我在本次练习中编写的代码,它的工作方式很有魅力。。。我在"if"语句中使用了逻辑运算符,它被接受了(显然)。
试试看:D
var userChoice = prompt("Do you choose rock, paper or scissor?");
var computerChoice = Math.random();
if (computerChoice > 0 && computerChoice < 0.33) {
computerChoice = "Rock";
} else if (computerChoice > 0.34 && computerChoice < 0.67) {
computerChoice = "Paper";
} else {
computerChoice = "Scissor";
}
console.log(computerChoice);
我作为新手找到的解决方案似乎相对简单。。
var userChoice = prompt ("Do you choose rock, paper or scissors?");
var computerChoice = Math.random();
console.log(computerChoice);
if (computerChoice <=0.33) {
"rock";
} else if (computerChoice <=0.66) {
"paper";
} else {
"scissors";
}
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