如何一次掷一个骰子

How to roll one dice at a time?

本文关键字:一个 何一次      更新时间:2023-09-26

这就是我目前所做的。我是javascript的新手。我如何让这些骰子在骰子中依次滚动?例如,只显示第一个随机数后才显示下一个随机数。

<html>
<style>
.numdiv{
height: 400px;
width: 200px;
border:solid 1px green; 
float: left
}
</style>
<head>
<script>
function rollDice(){
var number1 = document.getElementById("number1");
var number2 = document.getElementById("number2");
var number3 = document.getElementById("number3");
var status = document.getElementById("status");
var d1 = Math.floor(Math.random() * 6) + 1;
var d2 = Math.floor(Math.random() * 6) + 1;
var d3 = Math.floor(Math.random() * 6) + 1;
var diceTotal = d1 + d2 + d3;
    number1.innerHTML = d1;
    number2.innerHTML = d2;
    number3.innerHTML = d3;
    status.innerHTML = "You rolled "+diceTotal+".";
    if(diceTotal == 15){
        status.innerHTML += "You Win!!";
    }
}
</script>
</head>
<body>
<table>
<tr>
<td>
<div class="numdiv" id="number1">
0</div>
<div class="numdiv"  id="number2">
0</div>
<div class="numdiv"  id="number3">
0</div>
</td>
</tr>
<tr>
<td><button onclick="rollDice()"/>Generate Number</button></td></tr>
<tr>
<td><span id="status">0</span></td></tr>
</table>
</body>

</html>

您可以使用setTimeout()方法延迟函数的执行,以便每次掷一个骰子:

function rollDice(){
  var status = document.getElementById("status");
  var nums = document.querySelectorAll(".numdiv");
  var diceTotal = 0;
  var current;
  
  for (current = 0; current < nums.length; current++) {
    nums[current].innerHTML = "?";
  }
  
  current = 0;
  status.innerHTML = "Rolling...";
  
  function rollNext() {
    currentRoll = Math.floor(Math.random() * 6) + 1;
    nums[current].innerHTML = currentRoll;
    diceTotal += currentRoll;
    current++;
    if (current < nums.length) {
      setTimeout(rollNext, 1000);
    } else {
      status.innerHTML = "You rolled " + diceTotal + ".";
      if(diceTotal == 15){
        status.innerHTML += "You Win!!";
      }    
    }
  }
  setTimeout(rollNext, 1000);
}
.numdiv { height: 30px; width: 30px; border:solid 1px green; float: left; margin: 10px }
<table>
<tr>
  <td>
    <div class="numdiv" id="number1"></div>
    <div class="numdiv"  id="number2"></div>
    <div class="numdiv"  id="number3"></div>
  </td>
</tr>
<tr>
  <td><button onclick="rollDice()"/>Generate Number</button></td></tr>
<tr>
  <td><span id="status">0</span></td>
</tr>
</table>

还请注意,我已经删除了单独的number1, number2number3变量,而不是使用单个变量num来引用所有.numDivdiv元素的列表。这样你就可以很容易地改变你想要使用多少骰子,而无需改变JS(你只需要添加或删除.numDiv元素)。

编辑:当我在上面发帖时,你澄清说你希望用户按下每个骰子的按钮,而不是自动滚动所有三个延迟。所以我猜,可能是下面这样的,保持一个计数器和在函数外声明的变量的总数:

  var statusSpan = document.getElementById("status");
  var nums = document.querySelectorAll(".numdiv");
  var diceTotal;
  var current = 0;
  function rollDice(){
    if (current === 0) { // reset display
      for (var i = 0; i < nums.length; i++)
        nums[i].innerHTML = "?";
      diceTotal = 0;
    }
    
    currentRoll = Math.floor(Math.random() * 6) + 1;
    nums[current].innerHTML = currentRoll;
    diceTotal += currentRoll;
    if (++current < nums.length) {
      statusSpan.innerHTML = "Current total: " + diceTotal + ".";
    } else {
      statusSpan.innerHTML = "You rolled " + diceTotal + ".";
      if(diceTotal == 15){
        statusSpan.innerHTML += "You Win!!";
      }
      current = 0;
    }
  }
.numdiv { height: 30px; width: 30px; border:solid 1px green; float: left; margin: 10px; text-align: center }
<table>
<tr>
  <td>
    <div class="numdiv" id="number1"></div>
    <div class="numdiv"  id="number2"></div>
    <div class="numdiv"  id="number3"></div>
  </td>
</tr>
<tr>
  <td><button onclick="rollDice()">Roll next die</button></td></tr>
<tr>
  <td><span id="status">Ready to roll?</span></td>
</tr>
</table>

在rollDice函数之外创建一个计数器变量,从1开始,每次点击它,计数器增加1。然后,您需要将所有数字变量替换为以下内容:

var number = document.getElementById("number" + counter);

我想你知道从这里要去哪里。如果你需要更多的指导,请告诉我!

基于您现有的逻辑,如果您想在用户每次单击时显示1,那么另一种方法是....

    var totalIter = 0;//global var which is set to increments on each click
    var diceTotal = 0;
    function rollDice() {
        totalIter = totalIter + 1; //increment by 1
        //Existing logic from your script
        var ele = document.getElementById("number" + totalIter);
        var d1 = Math.floor(Math.random() * 6) + 1;
        var status = document.getElementById("status");
        diceTotal = diceTotal + d1;
        ele.innerHTML = d1;
        status.innerHTML = "You rolled " + diceTotal + ".";
        if (diceTotal == 15) {
            status.innerHTML += "You Win!!";
        }
    }